whydoibother
Arcane
Probably I am misremembering, I haven't played them in over a decade.
Any of these has an okay story/plot/writing? I tried SoU recently and it very much looks like the OC in terms of the opening sequence, so I immediately stopped caring. Can I expect it would get better later?TotM > SoU > DoD > HotU
HotU is the best among them for the Underdark segment and the final act. It's not gonna blow your ass off, but it's among the more interesting Bioware quests I've played across all their games. Really weak in the beginning though. SoU never improves storywise, in fact it gets worse the further you go into it. Didn't play any of the other addons.Any of these has an okay story/plot/writing? I tried SoU recently and it very much looks like the OC in terms of the opening sequence, so I immediately stopped caring. Can I expect it would get better later?TotM > SoU > DoD > HotU
Though nothing impressive, I thought SoU's plot was perfectly serviceable and I really loved the setting of its final act, but it's desperately underutilised.Any of these has an okay story/plot/writing? I tried SoU recently and it very much looks like the OC in terms of the opening sequence, so I immediately stopped caring. Can I expect it would get better later?TotM > SoU > DoD > HotU
Where's Wyvern Crown on your scale?TotM > SoU > DoD > HotU > OC
Mm, not great, I didn't finish it. It brought about a lot of fantastic assets for the Toolset and some creative mechanics, but the overall implementation was quite rough across the board. It was also strongly geared towards martial classes, fiction-wise, which is not the sort of thing I'd have normally expected from a PM.Where's Wyvern Crown on your scale?TotM > SoU > DoD > HotU > OC
I had two practically the entire game and I never had any trouble with any of it.Is the campaign balanced around having 2 henchmen?
Is the campaign balanced around having 2 henchmen?
Yes, in as much as anything is. As with most other cases, scaling encounters will account for a variable party size within certain limits. HotU also has the occasional party banter between henchmen, BG-style, it's built on the assumption you'll have two of them with you. Other modules let you have even more, though I think three's the sensible limit if you expect to manage them to any extent in combat.I began HotU a few days ago but just now entered the well for the first time and am surprised you can have 2 party members instead of 1. Is the campaign balanced around having 2 henchmen?
General problems notwithstanding, the OC had the odd spark. The low-Int dialogue was a fun touch, but just way too much work to carry on with in later modules, not just because of the volume but also having to handle triggers structure.One thing I recall about NWN OC, is how there were a few instances where it calls out the PC for their murder-hoboing ways.
This is all I know of and use when I'm in the mood to plan a build - https://neverwintervault.org/project/nwn1/other/tool/characterbuildcalculator-cbcAre there any tools out there on the webz that might help testing a build? Or at least an easy to read feats list. Fandom’s is kinda ok but really not.
You can use the online NWN2 Builder with some caveats, 3.5E vs. 3E, but it's close enough to get your bearings. I planned my last NWN1 F/Brd on it.Are there any tools out there on the webz that might help testing a build? Or at least an easy to read feats list. Fandom’s is kinda ok but really not.
Yeah, but I mean, does it disable normal attacks?Don't you have to riposte to attack?
IIRC yes. When you go for parry, your character is only able to attack after a riposte.Yeah, but I mean, does it disable normal attacks?Don't you have to riposte to attack?
Well, apparently it does including attacks of opportunity. What a garbage skill, why is it even in game? What baffles me the most is that there’s no mention of it disabling normal attacks in the description.Yeah, but I mean, does it disable normal attacks?Don't you have to riposte to attack?