J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,650
I really liked what I saw about Snap when it was announced. It seemed to be taking the gameplay philosophy that Hearthstone applied to MTG and applying that to the structure of Gwent.
For example, to speed up play Hearthstone removed the ability to play on an opponent's turn and moved those actions into trap cards. Snap takes that a step further by shifting play to a limited number of simultaneous turns.
I have finished the tutorial and played about half a dozen games so far. There is limited randomness to manage and advantages to anticipating/baiting your opponent that give the game enough depth to be interesting. In particular, I like the "win 2 of 3" element that was also in Gwent.
Game is out for Steam, Android, and iOS.
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