Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
What do you think of the way mages and wizards are presented in crpgs? Basically they are there to damage, buff, and dispell. It's not much, it's not very magical, if you get what I'm saying. It's unlikely that a mage or a wizard studied for years to cast fireballs and lightnings. I expect something more, maybe a totally different gameplay style, I mean, fighter kills, thief sneaks, charisma boy talks his way through, what does mage do? kills? it's lame. I know that a mage can talk and sneak with some spells, but that's imitation of somebody else's style. May be that's the mage thing - adaptability, but still it's not magical enough. In my mind, a mage is like a Jedi, a member of a superior class who is clearly more then a guy with a shiny sword and a couple of buffs, he can do stuff no other "class" can, far superior, yet not an uber being. Normal rules and challenges don't apply to him, but he has plenty of Jedi-related problems to deal with, etc. Any thoughts?