Vault Dweller said:
Magnificantly? In what way? I think that Ian shows his mistrust in a very assertive way by shooting you in the back
He's not much of a talker, he's a doer
Ok, seriously, I fail to see how attaching some stories ranging from cheesy to not bad and thowing in idiotic lines ( Zaalbar, your breath is stinky :shock: or no, T3M4, the droids weren't frightened
). Do I care about Bastila's mom or Mission's brother? No.
Well, that's just YOUR problem then isn't it? If you lack suspension of disbelief or find yourself unable to play in character with these NPCs I just don't think you'd feel anything more than boredom when playing with an NPC in any other different game at this time. I can't really think of any game right now, short of Planescape: Torment containing NPCs as interactive as these. That said, I don't think -anyone- actually feels for the characters themselves but they do, at the very least, exhibit some sense of humanity in them and don't behave like a bunch of walking meatbags a la TOEE and Fallout.
You also need to remember that some of the lines, and some of the responses you can use are just in there for purposes of humor. If you dislike a game because it's not -serious- all the time, then you've got a stick up your ass. It's as simple as that. Why you would fault a game for having a "your breath is stinky" response is anyone's guess.
The only NPC that I like is HK47. His "can I shoot him now" attitude is hilarious. Anyway, back to the NPCs, like I said before, that line "talk to ...., he either looks like he/she has something to say or he/she needs to use a washroom
" is annoying, " I'll tel you more when you level up" is annoying as well. Dakkon's circles and subsequent story that required increased abilities were well presented, feeding you a story one paragraph at a time is not.
As I recall, Dak'kon required you to have increased abilities (Wisdom and Intelligence) to read more intricate parts of his circle and most of the responses were canned. You just had to try each of the responses until you got the correct one to complete his circles, but only having a high wisdom score would allow you to select them. Hardly as well presented as you claim. It's a limitation inherent in most computer games. The designer just doesn't want to fuck the gamer over by forcing a reload due to a failed dialogue response. Of course this isn't to say that neither PSTorment or KOTOR have dialogue responses that aren't critical choices - there are. It's simply that the canned responses are more inherent in the way the games play out due to their linearity. Like with the cat girl, for example - you can't get her to join you in your dark side as one of the responses. You can either kill her or make her see the error of her ways. That stinks
Btw, the romance crap with Bastila is pretty well done considering. Unlike the canned bullshit of BG2, I have to say. .I don't think I want to try the Carth romance, though. No. Anyone up for that?
Hanover wrotE:
HK47 is the only remotely well done joinable NPC, and bioware even blew that by having this homicidal maniac robot used to negotiate peace with the sand people!!!
Argument: Why is that bad? He follows YOUR orders, and above all else, he's still a droid. He does, after all, beg for you to allow him to kill them and even so does not go against your wishes not to. I just don't see what's wrong with that.
Observation: Complaining about that is amountable to typical retarded meatbag behavior.
talking meatbag also wrote:
I have a uber system (well not really, but well above reccomended levels) and get awful slowdown just running around, my PC starts looking like a running trophy, and will bounce all around the screen randomly, or get caught up on a joinable NPC and not go anywhere, if I lower the screen resolution and graphic settings, the same thing happens, it just looks a billion times worse. Battles against more then two opponents are pretty craptacularly choppy as well.
Understanding: That's to do with the sound - it's a bug.
Solution: Disable it and the game won't become choppy. It also only happens in certain areas - such as interiors, but only during loads. If you exit a certain 'choppy' area and wish to play the game smoothly, you'll have to save the game and restart it. The game should run smoothly until you reach another choppy area.
Opinion: It's irritating as hell but discovering this workaround has made my game a lot more enjoyable.
Preemptive response: If anyone says or thinks that the Fallout NPCs are superior in any way to those in KOTOR, I have this to say to you pathetic meatbag: stop fucking your mom.