Alchemist
Arcane
- Joined
- Jun 3, 2013
- Messages
- 1,439
Swords & Sorcery Underworld (a proper old-school dungeon-crawling CRPG) was also made with GameMaker I believe. Charles-cgr could confirm?
Steam is amazing. Topdown shooters and shumps are almost the same thing.And I'm trying to find that tactics game I bought a while ago, but can't remember the name.
Swords & Sorcery Underworld (a proper old-school dungeon-crawling CRPG) was also made with GameMaker I believe. Charles-cgr could confirm?
I really wonder if there's a market for that. AAA engines and the indie developer target market don't go too well together, yet. AAA asset creation is generally off limit to most teams. They sort of see it as a way to push AWS as a backend for games, but I wonder, if releasing SDKs for popular engines wouldn't have been enough, same for twitch integration. Also their mobile hardware seems to be a bit too weak for AAA games compared to other, higher cost alternatives.
Seeing as they released the source code and it's based on UE, it seems like this basically IS an AWS/Twitch SDK for one popular engine. They just seem to have packaged it up.
I really wonder if there's a market for that. AAA engines and the indie developer target market don't go too well together, yet. AAA asset creation is generally off limit to most teams. (...)
Every one of our games has had one piece of technology that has remained constant, a bedrock that has enabled us to write literally millions of words of highly branching narrative: our proprietary scripting language, ink.
We've been hard at work on the latest version the language, improving the elegance of its syntax and adding powerful new features. We've rewritten the compiler from the ground up in C#, and moved it over to Unity.
The best feature of all though? It's now open source over on GitHub. We can't wait to see what other game teams and individuals will build with it!
Are you developing anything? I noticed some participation from you when I snooped around the FIFE boards.Atomic Game Engine went open source under the MIT license.
http://atomicgameengine.com/blog/announcement-2/
Well, yes. Except it's in development hell. I'll post about it when I have something to show, which might or might not happen.Are you developing anything? I noticed some participation from you when I snooped around the FIFE boards.
Jaesun it's go time on this one, too. swinezig knows we mean business.Well, yes. Except it's in development hell. I'll post about it when I have something to show, which might or might not happen.Are you developing anything? I noticed some participation from you when I snooped around the FIFE boards.
Here is 1.6 gigs of royalty-free professional sound effect files, in conjunction with GDC happening. Get it while you can, I assume this is a temporary promotional thing:
http://www.sonniss.com/gameaudiogdc2016/
Here's the tracklist.
Ooh nice! Thanks for the link!Here is 1.6 gigs of royalty-free professional sound effect files, in conjunction with GDC happening. Get it while you can, I assume this is a temporary promotional thing:
http://www.sonniss.com/gameaudiogdc2016/
Here's the tracklist.
Last year's set is still available as torrent (with 100+ seeders). It's 10 gigs.
http://sonniss.com/GameAudioGDCPart1.torrent
https://twitter.com/sonnissdotcom/status/709895683659210753
I just realized after finishing the download this is 16 GB not 1.6! Not sure where I got that original number, it might have been a typo on their website previously.Here is 1.6 gigs of royalty-free professional sound effect files, in conjunction with GDC happening. Get it while you can, I assume this is a temporary promotional thing:
http://www.sonniss.com/gameaudiogdc2016/
Here's the tracklist.
Tilemancer is a quick procedural tile creator designed for pixel-art games. Perfect for game jams, prototypes, texture mods, and more.
You can design tiles using a node-based approach in which a heightmap is created and later shaded by the program.
The program features a collection of noise generators, filters and presets, giving you freedom and speed when creating your own tiles.
All nodes and presets are programmed in Lua, letting you create and modify effects.