DakaSha
Arcane
- Joined
- Dec 4, 2010
- Messages
- 4,792
Never played it. Any good?
it had the potential to be more than just the best roguelike around
Never played it. Any good?
This specific release is not known to be unstable, but most of the changes included are ones that need to get done to move forward. It is possible that because there were so many, some may have been done in a way that creates new bugs. It is intended that people who wish to, can play with this version and help work out if there are any problems before releasing the next version as a stable one. The next stable release may be done in two versions, the standard release, and a modder's release. If the modder's release interests you, please speak up. It will include the scripts and the ability to recompile the Halls of the Goblin King module, as well as to write your own.
There are no new features being added to releases. If a release is unstable, please download the preceding release and use that instead. I'd like to offer refunds to any purchasers of the problematic release, please proceed to the counter with your receipt. Thank you, come again!
Changes:
- This release is an interim one. Hundreds of compiler warnings were fixed, and while most were benign explicit type casting, three were bugs. Do not ask me what they were, as I was too stupid to note them down, and they are hidden amongst all the others. These changes are possibly unstable, and might cause this release to be unreliable.
- I recreated the missing accent compiler compiler source code. This allows changes to the IncursionScript language.
- Added typing support to the IncursionScript grammar for things like int8, int16 and so forth. Previously all data typing was int32. This was primarily to remove the warnings when compiling the generated IncursionScript engine to game engine method and function call access API code.
Incursion is full of bullshit, especially for warriors. Duodrones (unresistable dex loss every time you hit one in melee), various undead (disease auras, fear effects), enemies spamming you with disarm/grapple/trip attempts until they roll twenties to auto succeed. But they're so damned fun with all the combat options you have, and mages are so damned tedious, doubly so if you're trying to summon things.