El Presidente
Arcane
Relax brothers Amazon Prime is doing a TV show and will elevate our beloved IP to new heigh
It's ok, at least the new game (which is what really matters after all) will be good... right...?
Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
You forgot to mention the Magic: The Gathering expansion.
Relax brothers Amazon Prime is doing a TV show and will elevate our beloved IP to new heigh
It's ok, at least the new game (which is what really matters after all) will be good... right...?
And there's a bigger problem: along the way, they made the BOS to be the good guys, when they are anything but.Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
The first game was mediocre and they could have easily recaptured the good parts. Instead they made the same game again but with 10x the bad parts and a boring, uninteresting antagonist.
Fallout 3 was a mediocre dungeon crawler that didn't expand the setting in any meaningful way. The setting itself was never that interesting to begin with so it inflicts a serious fatigue penalty on every subsequent game.
Fallout 4 is better than 3 in p much every way and the combat is actually good, but because it feels like the same shit you've seen 3 times already it loses the staying power 3 and NV had.
Fallout NV's biggest strength is that it deviated from its predecessors by moving it from a temperate urban area to the desert, but you can really only pull this off once. A second NV would suffer from the Fallout 4 effect: even if it is better in every way, you've already seen this show already.
the solution is to never play fallout games again and only focus on that one youtube channel that talks about fo2 modsFo1 is the best but the key to enjoying the series
Fo1 is the best but the key to enjoying the series is to just accept that the setting is basically different in each game. Fo2's nonsense and the whole dumb concept of the Enclave doesn't line up with Fo1, but it doesn't have to, just treat it as its own thing. Same for 3 and NV.
2 is inane comedy and 4th wall breaking shit, go in expecting that and have a good time with Big Trouble In Little China City. 3 is 1950s B-movie stuff, go in expecting that and have a good time with a heist to steal the Declaration of Independence or tree-Harold or w/e. NV is a political drama where everyone's miserable, go in expecting that and have a good time with calling Caesar a shitty idiot to his face.
As for Gamebryo, it is what it is. I like the first person dungeon exploration but it'd obviously be better with turn-based combat. But that's not what we got, whatever, spam VATS to make combat go away as soon as it appears.
We already had these in the old Fallout games.We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general.
I don't think the original vision for this setting is retarded, in fact I think it's incredible. Most people here knows it very well, that very captivating original tone:Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
Start thinking on your OP prompt, next week it's your turn to post itHey look, it's that thread again.
We already had these in the old Fallout games.We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general.
The loneliness of the Vault Dweller as he is forced to endure the horrors of the Wasteland in order to save his Vault, or the Master's motivations for creating the Super Mutants in order to repopulate and create a new race that is resistant to the adverse conditions of the Wasteland and is free from the pettiness of base humanity.
Fallout 2 - New Reno. Humanity, even though it was brought to its knees, still finds more ways to debase and degrade itself, instead of focusing on survival, reason and self improvement.
I don't think the original vision for this setting is retarded, in fact I think it's incredible. Most people here knows it very well, that very captivating original tone:Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
That is completely gone, it's been utterly destroyed at this point. All that's left are the outermost, superficial elements: the vaults, power armor, vault boy... and keeping the zoomers busy by running around listening to le silly 50's swing music during shootouts. "oh my science, what an awesome juxtaposition between the sordid wasteland and the upbeat music with my pipboy being hilarious, how can't my wife's boyfriend see how A-MAY-ZING this series is?!"
It's such a radioactively bad (hehe gottem) franchise at this point all I want is distance from it, preferably a lot. Shit was sacked by massive retards. Besides, when Inon Zur enters your franchise you better kiss its soul goodbye.
Start thinking on your OP prompt, next week it's your turn to post itHey look, it's that thread again.
I guess with Fo2 it's a case of the comedy being so jarring and omnipresent that it colours everything else - one of Vault City's main quests ends with a prank call to the Enclave (which is pretty funny to be fair), New Reno is filled with jokes including several where the Chosen One directly says that they know they're in a videogame, the bulk of the content in Redding is one long niche pop cultural reference (to Sharpe), and so on. Then there's San Francisco - which is pretty much where players will spend the middle portion of the game heading towards, and where the penultimate act of the main quest takes place - turning out to be an overlong reference to Big Trouble In Little China mixed with a joke about Scientology.I think the FO2 comedy aspect is overstated. The most important departures from the original game were all straight-faced and honest: Vault City, the Enclave, New Reno politics, the drug economy, racial integration of mutants (probably more I'm forgetting). Some of these were well-intentioned and interesting, but it completely changed the direction of the franchise.
Said it in another thread recently but I feel like there was nowhere to go for the franchise after Fo1. Fallout was a complete story and the entire setting was created to tell that specific story - humanity destroyed the world, some people survived and had different ideas about how to rebuild, the Master intended to advance the world through genetic engineering and force his own vision upon the future, the Vault Dweller stopped the Master's plans and gave humanity a second chance to save itself... and that's about it.We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general. Obviously, all this is just pie in the sky speculation since Bethesda took control of the franchise.
Have you even played the game? It was most definitely not designed by a committee.I've never liked Fallout 2. It feels like a game made by commitee.
I have. It's very gamey, and design wise, the absolute opposite of FO1. Every hub is a "level".Have you even played the game? It was most definitely not designed by a committee.I've never liked Fallout 2. It feels like a game made by commitee.