Human Shield
Augur
There is the D&D system of remembering per day and resting, which never really made much sense to me. Do mages have a daily magic word limit?
There is always the mana system with either potions, resting, or constant regen giving a general magic "ammo" pool. Always felt artifical to me.
Arcanum used a fatigue system, I kinda liked that fatique was important for any class and not have all those wasted mana potions for a fighter class in other games. And it made sense that magic drew on the stamina of the user, too bad the whole system wasn't designed as well.
There are lots of scrolls that usually vanish after use, guess they don't make them like they used to. And many of these scrolls are written so a 5 INT fighter can cast them once.
Magic seems to be able to be put into liquid form in most games, how much did you like chuging down 20 cheap health potions in Morrowind? Why can't a fireball spell be converted into gasoline or napalm?
How should potions be handled: Did you like the potion sipping system in Dungeon Siege (if nothing else) or the classic one shot items? What spells can be made into potions?
Where should magic come from: Magic words that are hard to say? Pure mental will? Ancient Glyphs (kinda like systems that use Glyphs)?
What makes items and weapons magical? Should protection spells on armor degard with each blow and need a mage to recharge them? Should weapons have charges that return in time? Should material effect magic "absorbance"?
Does nature give magic? Gods? Arcane writings?
What effects are put on the caster? What happens on a critical failure?
There is always the mana system with either potions, resting, or constant regen giving a general magic "ammo" pool. Always felt artifical to me.
Arcanum used a fatigue system, I kinda liked that fatique was important for any class and not have all those wasted mana potions for a fighter class in other games. And it made sense that magic drew on the stamina of the user, too bad the whole system wasn't designed as well.
There are lots of scrolls that usually vanish after use, guess they don't make them like they used to. And many of these scrolls are written so a 5 INT fighter can cast them once.
Magic seems to be able to be put into liquid form in most games, how much did you like chuging down 20 cheap health potions in Morrowind? Why can't a fireball spell be converted into gasoline or napalm?
How should potions be handled: Did you like the potion sipping system in Dungeon Siege (if nothing else) or the classic one shot items? What spells can be made into potions?
Where should magic come from: Magic words that are hard to say? Pure mental will? Ancient Glyphs (kinda like systems that use Glyphs)?
What makes items and weapons magical? Should protection spells on armor degard with each blow and need a mage to recharge them? Should weapons have charges that return in time? Should material effect magic "absorbance"?
Does nature give magic? Gods? Arcane writings?
What effects are put on the caster? What happens on a critical failure?