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Vapourware Gothic: History of Khorinis - fan-made prequel

Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Sounds interesting and who wouldn't want a new game within the same system and setting? I would and do.

What does this mod offer?

New main hero
Khorinis, the Miner Valley and the old mine that weren’t seen before!
Four new worlds
New 3D models
Dubbing
Guns and balistaes
More frequent monster respawn
Ability to use the shield
A lot of treasures to be found
Sub-missions
Humoristic elements
Fighting with two swords
New items
New textures
New guilds and armors
Increased game difficulty
New skills (advanced blacksmith, chef, acquiring water from rivers, lakes, etc.)
And many, many more

The Overall Concept

Myrthana, Vaduz Island, a period shortly before raising the magic barrier and shortly after the beginning of the Ork conflict. Lars lives peacefully with his father, he would have probably spent his entire life on the island as a hunter or a blacksmith, if it wasn’t for a certain event that took place later… 12 magicians come to the island in mysterious circumstances, our here recognizes one of them – it’s Corristo. He remembers him, since he was a child, when Corristo lived in his workshop on a high hill in the center of town. Nobody knows what do the magicians do on the island, but everybody realizes, that they’re planning to continue their journey… After proving himself helpful to one of the magicians Lars is then given the opportunity to go to Khorinis island with them. They want to raise a magic barrier in order to isolate the prisoners from the outside world. The hero will be given various tasks and orders (not only from the magicians), which will prove numerous times to be quite a challenge for a gamer.

Hero and the world

The main hero is a young man, his father is a retired soldier of the royal army who doesn’t want to kill or participate in wars anymore, his mother died soon after son’s birth. Along with his father he has a small blacksmith’s workshop on a hill outside the town. Lars’ father not only teaches him job-related things, but also helps his son in the development of his combat skills. He would like however, that his son found himself some peaceful job and didn’t get involved in any wars. As we wrote in the plot, magicians come to the island, who - after completing their priority task – invite us to cooperate and go to Khorinis with them. What will we find there? An old port as we know it from Gothic 2 will be almost unrecognizable, dozens of ship moored at its quays, sailors, merchants, knights, slaves and travelers will fill up the entire port sector. In addition to this, whole town will be refreshed and expanded. The Khorinis island itself will also look completely different, all burnt houses, ruined structures will be like new, there will be more roads on the island, a few times more people, more farms, taverns and other interesting locations. The Miner Valley will also be different, the Old Camp basically unruined, even more – in an ideal state, the old citadel, and collapsed mines will all come to life. There will be quite a few mines not only in the Miner Valley, but also in Khorinis. Of course not everyone will be allowed to enter the Miner Valley, a special permission will be required. Screens will tell you the rest.



http://soulfire.worldofgothic.com/en

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sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
that untextured shot is sweet, sweet eye relief

yes yes I'll be handing in the last piece of my hardcore gamer card now the other shots are probably as beautiful and atmospheric as you say
 

SoupNazi

Guest
When I used to map for Star Wars: Jedi Academy, I always started out with only two textures: light gray (like in that picture) and a light-casting white for light sources. I felt the maps always looked better that way, and that's why I never even finished a single map - I just couldn't bring myself to texture them because they never looked right.
 

crazyirish

Liturgist
Joined
Jul 15, 2011
Messages
117
Shadorwun: Hong Kong
Proper map texturing is an art form unto itself. Few games ever do a more than adequate job here.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Check out the other Gothic 2 mods at MODDB. If you can read German, there are finished and released mods as well as WIP ones which look better. English is strangely not a priority to these NAZI son of a bitches.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,152
This is shit. But maybe PB will make an Enhanced Gothic :incline:
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,282
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I played a few German modifications to G2 which were quite good, hopefully this one is as well.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Velaya is probably one of the best/complete G2 mods that offers an extremely substantive campaign. There is an English subtitled version, too.
 
Joined
Oct 12, 2012
Messages
2
We would like to present you a new tavern model created specifically for the History of Khorinis modification. This building is state of the southern part of Vaduz island and will play an important role in the game world. Enjoy! ;)

This is shit. But maybe PB will make an Enhanced Gothic :incline:
<facepalm>
facepalm.gif
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
So is there actually a functional beta or alpha or playable version of this?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Cool, keep up the good work. IMO, looks quite impressive.
 
Joined
Oct 19, 2010
Messages
3,524
Those shots are quite painful to look at. The high contrast textures and lack of ambient lighting destroys the sense of depth in the images, giving you eye strain. Either find a way to have better environmental lighting or find a way to tone down the contrast on those textures
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,101
To be fair, G2 looks better ingame, and also it's one of the games where distance-fog isn't a bad thing. But yeah, textures are kinda crap.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
"Action" shots for G2 never quite workout that well, even in the original game or add-in. The beauty comes from actually seeing it all come together and going through it, otherwise if you take a "clinical" look at it, the game is quite barren and sterile (this can also be seen if you take extreme distance-viewing and climb onto some rather open mountains).

Either way, I'll be stoked to test this out.

o>
 

krilcebre

Learned
Joined
Oct 13, 2018
Messages
146
I see people are not very interested in this, but here is some new info for those of you that are. While they said they don't know the exact publishing date yet, they wrote it's gonna be in 2020, so let's hope it's true.

 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I've been periodically checking on their youtube channel for updates and am still holding out. There's so much effort put into this that I really hope it doesn't go *poof*.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,056
what are the chances this will ever get done and done good?

Chance are high it's going to get done since this is the first time they've ever committed to even a vague date, and the game looks amazing from what I've seen.

I think it's going to be good.
 

Turbo normie

Scholar
Joined
Nov 10, 2017
Messages
203
Location
Sigil
Can't wait to play it in max difficulty for an unknown reason as I did on Elex. :hero:
 

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