Kingston
Arcane
And to scare torrenters away seed your own version full of viruses.
100% done and playable
another 6 months or another year
Selective quoting FTW? The second comment (the "6 months to a year" stuff) was made in regard to Gothic 3, to illustrate my point about playble games that aren't ready to be released. Anyway, if someone feels that AoD is vaporware that will never get finished/released, well, I'm sure that I would have felt exactly the same way too, so I won't try to argue and convince you otherwise. So, uh, yeah, it's vaporware.The Public Enemy said:100% done and playable
another 6 months or another year
what
The amount of vapor in the air is getting intolerable and I am choking on my own tongue as I write.
No. Mostly because we don't have a good artist who's good enough to draw such pictures [of the acceptable quality]. It's not a must-have feature though.Fryjar said:Are fully pictured special encounters that are soley handled via dialogue screens one of the things you consider ...?
Vault Dweller said:I can post a list of things I want to fix, if someone's interested and, perhaps, would like to help.
Selective quoting FTW?
Vault Dweller said:but the towns look... I don't even know what word I'm looking for. Generic? Uninspiring? Boring? Somehow they don't look like towns, but like a loose collection of buildings.
It's not. I merely expect town locations to be visually interesting. At the moment they aren't.Lord Chambers said:If Fallout is the inspiration to a lot of what Age of Decadence is, I'd say that you're setting the bar much to high out of what you expect from a city.
Combat system is another thing that we are tweaking at the moment. I was fighting a guard the other day and the bastard kept disarming me (once every 3-4 turns). On one hand it's a cool thing as we've succeeded in creating different combat styles/professions, but I think that the disarming thing and all the other traits are a bit overpowering. It's certainly cool when your opponent does something more interesting than reducing your HPs, but if he disarms/knocks you down/cripple/etc you on every other strike then it's a bit too much.Dementia Praecox said:OK, town design/general art direction is one thing, but what other specific things do you want to improve/expand on before release?
GhanBuriGhan said:I am glad you take your time to troubleshoot and polish.
Well, it's the Codex and most people here, including me, sound like complete assholes, so don't worry about it and don't can it next time.Hazelnut said:I have to agree with Snails on this VD... (I started writing a hurried post last night before going to the pub, but I was sounding like a complete asshole, so I canned it)
Huge difference. Take Planescape, replace all the locations with "Spiderweb in 3D" stuff and see what happens.It's probably a good time to actually think about how much difference redesigning the town layouts will make to people who might buy the game.
Couldn't care less. Honestly.If it's not gonna get better review scores...
Probably not.... or sell more copies...
Well, it's a lesson to be learned, no?I'm not sure if you're falling into the trap of 'perfectionism' or possibly a little rattled by PB's fate after G3's state when it was released...
Understandable and there is a good chance that you are right. Then, of course, there is a good chance that I'm right too, and using my table analogy, there is a big difference between a "finished product" and a good product.Snails said:When you've got a finished product and then start rewriting things because you think it could be better, that kinda gives me a warning signal.
MountainWest said:In my experience - hey, we've all started writing/finished a novel or two, dreaming of a careless life - the thing that lies furthest into the danger zone upon a rewrite is the humour. For me it's goes something like this:
1. Writing it: "Ahaha, that's the funniest shit I've ever seen. I'm a comedic genious!! *Slaps self on back*.
2) Reading it the next day: Hehe, that's funny.
3) Reading it again: Heh, it's okay.
4) And again: Meh.
5) And finally: *Wipes sweat from forehead* "Shit! What the hell was I thinking. That's not even remotley funny. Thank you, oh fucking lucky star, for letting me see the error I was about to make in letting others evaluate this crap. *Erasing*."
EDIT: Why the hell did I post this in this thread... I must have mixed it up with another. Alright kids, nothing to see here. Move along.
We have people (my PnP buddies) who play the game a bit giving us feedback on quests, combat, builds, etc. That helps, obviously.Walks with the Snails said:You guys have been with this for 3 years, know it backwards and forwards, and probably don't have the same perspective as a gamer. What you now think is hideous others probably won't notice or might even enjoy. It's scary finally letting go and letting other people be the judge of your work but that was kinda the end goal anyway, right?