<b>dojoteef</b>
I have read the Wikipedia definition. It basically says CRPGs are games which lift gameplay elements from PnP RPGs. I have maintained throughout this discussion, or maybe the "definition of CRPG thread," that the only elements that _could_ be lifted from PnP RPGs when the CRPG genre got it's start were the stats, levels and how combat was handled.
It goes on to say a little later that a lot of it is about stats and levels, and the gaining thereof, though it does say an intricate plot is usually found. It does NOT say anything about being able to affect that plot, non-linearity, or choosing your character or ihs motivations.
I'd stay away from using plot as part of the definition though because I still believe...
Let's see, I'll say it this way:
Gameplay is how a plot is expressed in video games.
You could design a plot, then attach any style of gameplay to that plot.
<b>limorkil</b>
Diablo is not an RPG. It is an Action RPG.
Yes, if you start adding elements from Diablo into Quake you get closer and closer to being an Action RPG. If you added elements from Arcanum into quake you would get closer and closer to being an RPG as well. This proves nothing except that when you add enough elements from one genre into another you end up as either a hybrid or being the other genre!
If you have a glass half full of vodka and add half a glass of orange juice to it you get a screwdriver, a hybrid drink. If you get a bigger glass, use the same amount of vodka and keep adding orange juice pretty soon you basically just have orange juice with a tiny bit of vodka in there.
The storyline in Quake could, of course, have been expressed as an RPG by the way. However, if all you did was take Arcanum's storyline and put it in Quake you still have Quake. It's when you start taking <i>gameplay elements</i> that you start changing the genre of a game.
undamentally the same gameplay - run round and kill stuff
That's not gameplay. Essentially, gameplay is <b>how</b> you run around and kill stuff.
<i>Lets face it, we cannot define RPG in such a way that all games we recognize as RPGs fall into the set but none of the ones that we do not think of as RPGs fall in. The best we can do is probably identify which game, or games, in our collective experience have the most "RPGness" about them. Even then, I bet we all argue over which game is truest to the term "RPG".</i>
Yes, we can. We can do it by looking at gameplay and deciding based solely on that. If a game expresses elements of gameplay from multiple genres it is simply a hybrid.
Frankly, you should be able to tell what the genre of a game is within five minutes of starting the game. If not, you are no longer making the decision based on it's gameplay.