callehe
Liturgist
suibhne said:It might be helpful to stay away from describing characters as "dumb"; given AoD's breakdown, "average" and "above-average" might be more useful.
If I understand you correctly, you're describing three tiers of Int for dialog purposes: 4-6, 7-9, and 10 (since there are special "perks" for maxing out any stat).
To me, it's self-evident that above-average characters should have additional options. Don't look at it as denying options to the merely-average characters. After all, there's a cost to building a character with above-average Int, just as there's some flexibility inherent in building a character with merely average Int. This is even more true in AoD specifically, since VD has mentioned that there's no way to raise attributes after character creation.
The only problem I have with this approach is that it can lead to gaming the stats. Int must be useful in enough other (non-dialog) ways for a player to reasonably choose 5 or 6, or 8 or 9, rather than deciding to stick to the tiers you've defined for dialog (4 or 7 or 10).
agreed, to make every point count is what counts, excuse the pun. Award/punish each choice the player makes in the distribution of points, get rid of useless tiers. that is more important than dumb character options. but if that is in i'd like to see possiblities for a charismatic dummie to finish the game in a reasonable manner.