Mystra's Chosen
Novice
- Joined
- Nov 8, 2003
- Messages
- 11
I have played a lot of games, many of them RPG's, but I really don't know how to tell the difference between an RPG and, oh say, an action or something. Is there a dead give away, or what?
Mystra's Chosen said:I have played a lot of games, many of them RPG's, but I really don't know how to tell the difference between an RPG and, oh say, an action or something. Is there a dead give away, or what?
Exitium said:I don't know wtf a 'purebreed' is compared to a hybrid anyway. I suppose C&C Generals is a purebreed RTS while Warcraft 3 is a hybrid of some sort. "Hybrids'" have existed for as long as any other genre. Just take a look at games like Syndicate, Chaos Overlords or Jagged Alliance 1. Tell me those aren't 'hybrids'.
Mystra's Chosen said:So what you're saying is Diablo isn't an RPG, the term "RPG" is outdated, and therefore Dungeon Seige is a crime against nature. :D
Mystra's Chosen said:Sorry Role-Player. I'm new to this particular forum (I'm Avatar in Sorcerer's Place though, so not really a newbie to RPG forums) and I didn't know. Maybe I shouldn't have brought it up?
Otaku_Hanzo said:As far as the term rpg being outdated. No. Just overused alot.
Edit: Maybe I should say overabused instead......
Seven9 said:I don't think that you can define what an RPG is. You know what it is when you play it; it's a very subjective thing that way.
Role-Player said:Seven9 said:I don't think that you can define what an RPG is. You know what it is when you play it; it's a very subjective thing that way.
Well the problem with subjectiveness is that it isn't universal. I mean, you look at a house and you know its a house. You recognize aesthetic features, you walk in and see the way its built, and furnished, and are given more proof its a house. This can be an association to the word, then the meaning of the word, then the meaning and the word to a representation of it, and so on. I've seen people call The Sims an RPG, and GTA3 as well. That goes beyond simple subjectiveness, thats closer to "Say whaaa?". I mean, i look at Diablo. Like Rosh, i see an action/dungeon crawler. Some call it adventure. Others call it ActionRPG, or a straight RPG, be it because of stats, or because it has an inventory you have to manage. There are multiple reasons for this, but the truth is that it won't matter. Which is unfortunate. I've played enough games, and talked to enough (thankfully) intelligent people over the matter, and very few actually see things as they are. And what do we get? Scorn for not joining the bandwagon. Laughed at because we call award-winning games crap. We can't change the world, just bitch against it. Bitching against everything and everyone on a site.
Thank you for watching another episode of "European a-hole contemplates the futility of life and labels: the Family Edition".
::shoots self::
Seven9 said:Yea, but for some people those were RPGs; you don't need a character progression system for an RPG. All you really need is a compelling story that's really immersive, so I'm not going to begrudge a guy just cause he considers the sims or GTA to be an RPG. But what I will do is point him/her towards a game that I feel is more fullfilling because if they get that out of "shallow" games imagine what they can get out of a "true" RPG. That being said, most gamers don't want a true RPG; they don't have the patience for the story, nor can they immerse themselves in the experience.
Rosh said:It also failed to fall into any of the Adventure sub-genres at that point because it more resembled all of the sub-genres, heralded at the time of its release and for a long time to be a real computer role-playing experience (or at least as best as could be at that time). Many of the kids around the gaming industry are a bit too young to remember that game well, I'm afraid. Many were still having their drawers scraped out by their mothers when Ultima IV came out and many more are too vapid to get over the graphics.
2: The character should NEVER rely on the reflexes and/or abilities of the player. It's the character the player is playing, thus you use the abilities of the character. True, as a player you might get used to the game and be better at playing it, yet as a player you still have to rely on the stats of the character.