Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
We're about to hit yet another major milestone - the first public release (even if it's only a combat demo). The first complaints and rage-quits, the first claims that the demo is unfair, impossible, very bad, and no good.
If you're reading it, you're probably know that the beta's been extensively tested for 3 months and changed quite a lot as a result. We can't thank the beta testers enough for helping us evolve and polish the systems and playing a relatively short demo for such a long time. We couldn't have done it without you.
Now some screens and notable changes:
We merged energy weapons with firearms, so now skills like Pistol cover all pistols which makes sense. We've reworked INT bonuses so now you get more tagged skills but the learning rate for non-tagged skills went down. We added Heroic feats for maxed stats, and tons of minor things, too numerous to mention.
We moved things around a bit here so the screen looks better and more informative
We added some NPCs and quest intros so you'd get a good idea of what to expect.
You'd think 2 vs 3 would be a relatively easy fight. It's not
In the meantime, we'd appreciate if take a moment and wishlist and follow the game and the studio on Steam. These metrics matter to Steam's algorithms and thus to us.
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
https://store.steampowered.com/developer/irontowerstudio
If you're reading it, you're probably know that the beta's been extensively tested for 3 months and changed quite a lot as a result. We can't thank the beta testers enough for helping us evolve and polish the systems and playing a relatively short demo for such a long time. We couldn't have done it without you.
Now some screens and notable changes:
We merged energy weapons with firearms, so now skills like Pistol cover all pistols which makes sense. We've reworked INT bonuses so now you get more tagged skills but the learning rate for non-tagged skills went down. We added Heroic feats for maxed stats, and tons of minor things, too numerous to mention.
We moved things around a bit here so the screen looks better and more informative
We added some NPCs and quest intros so you'd get a good idea of what to expect.
You'd think 2 vs 3 would be a relatively easy fight. It's not
In the meantime, we'd appreciate if take a moment and wishlist and follow the game and the studio on Steam. These metrics matter to Steam's algorithms and thus to us.
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
https://store.steampowered.com/developer/irontowerstudio