I don't like Steam because it avoids regional price lowering. Games at retail are a lot less expensive in my country.The_Pope said:I like steam because it avoids regional price jumps.
Section8 said:Interviews with humans are so much more interesting to read.
The only other thing I'd say on that there's a lot of interesting potential in RPGs right now. If you look out at the landscape, we're not the only ones who are taking this approach and saying there's a game style out there that has been underexposed, and players who have been underserved for years now, and we're not the only ones who have decided to do something about it. There's Eschalon, there's Age of Decadence, there's Depths of Peril—these other games out there where independent developers, many of which have no professional experience, have said "well, I know what I like, I know what other people like, it's a shame these games aren't at retail, and we're going to try and fix some of that problem." I think if we all really get it together and get things out there, I think it could be a very exciting time for RPG enthusiasts. I do hope that everybody stays tuned.
Vault Dweller said:No idea yet. I see no reason to sell it cheaper than what people pay for the boxes in stores though.
Too early to say.Kraszu said:Vault Dweller said:No idea yet. I see no reason to sell it cheaper than what people pay for the boxes in stores though.
Cost of shipping? It can be some to Europe.
Detailed info about the game's settings, factions, characters (no spoilers, common knowledge), systems, etc. Plus some concept art, certain design evolutions, including gui, etc.Btw what are you plan to have in manual, I don't like it be actual manual I got every information in game options anyway. You could add design note about haw your game was designed, why, and so on, that would have game tips in itself.