volklore
Arcane
- Joined
- Jun 19, 2018
- Messages
- 1,684
I do agree with this somewhat. Although I still think there is fun to be had there, only reason to speed level in groups was to race world first raid kills which most people won't do.I think the hardcore servers were corrupted from the start because there were no restrictions on grouping outside of dungeons, so everyone leveled in a duo, invalidating the whole idea. What they should've done is restrict grouping to dungeon stones exclusively before level 60, so you'd have to touch the dungeon stone in order to be put in a group and you are automatically kicked if you are not in a dungeon in 5 minutes or something. I'm glad I didn't give in to the hype. It IS a good idea and probably the most interesting thing WoW has had going for it since original TBC, but it requires much more work than Blizzard put in.
In a lot of ways HC is a lot more chill than classic or even pservers were due to the fact that raiding is a lot less likely as an endgame goal. I think horde on stitches EU just killed ony last reset for example. Late game 5mans are already plenty fun with one life.
But yeah it's sadly the fucking story with blizz. Just take ideas that pservers/community did for years and put the least amount of effort possible into it, and for the most part do it worse. I played a bit on K3 private server before the release of classic and that server had actually finished the LoS mechanics by adding it to trees and a bunch of other models that do not have it game (Like some of the troll ruins).