That's just it: multiclassing was actually a lot of fun and allowed for some wild specs... at first. Eventually, over time it morphed into a lot of similar class builds, that kind of took the fun out of it. That is to say, instead of a straight cleric like I'd usually play in tabletop and crpg games, I'd take two levels of fighter first to get access to all martial weapons, or two levels of ranger to get dual weapon spec - only then start working on cleric.Hey, I'll be the first to say that 3E style multiclassing is great fun.
But honestly maybe a bit much sometimes.
And requires a lot of in-depth mechanical knowledge to properly take advantage of.
Therefore ill suited for the wide audience, I guess.
So, newer folks may be tied to straight builds while power gaming psychos may spend 3 weeks building or planning out their character. I, unfortunately in all games, fall into the power gaming psycho category who tries to hide his tears when accidentally picking the wrong feat upon level up.