thathmew
Zero Sum Software
I'm just curious how people are feeling about the general pace of the game, i.e. does the challenge level seem consistent enough?
Are any quests or encounters feeling way too easy or way too tough for folks when they encounter them?
Would people like encounters to be scaled more to the party's power level?
Would you use a difficult level setting or slider if it was available?
For those interested our goal was to make the game moderately challenging throughout, we want people to complete Prelude, but we didn't want them to just be able to walk through it. And we do want a variety of challenge levels, some things should be easy and some hard and some things are definitely meant to be done after the characters have improved a bit. In general by areas the average challenge level is thus --
from easiest to hardest:
Kellen
Academy
Land's End
Crossing East
Ironwood
Barrier
Monastery
Citadel
Jerrock
Comments on this? Since the game is generally non-linear almost every area has some "easy" quests and some "difficult" quests.
cheers,
-mat
Are any quests or encounters feeling way too easy or way too tough for folks when they encounter them?
Would people like encounters to be scaled more to the party's power level?
Would you use a difficult level setting or slider if it was available?
For those interested our goal was to make the game moderately challenging throughout, we want people to complete Prelude, but we didn't want them to just be able to walk through it. And we do want a variety of challenge levels, some things should be easy and some hard and some things are definitely meant to be done after the characters have improved a bit. In general by areas the average challenge level is thus --
from easiest to hardest:
Kellen
Academy
Land's End
Crossing East
Ironwood
Barrier
Monastery
Citadel
Jerrock
Comments on this? Since the game is generally non-linear almost every area has some "easy" quests and some "difficult" quests.
cheers,
-mat