jefklak
Scholar
Something I just remembered: the only really bad part about Arcanum is the severely unbalanced world. Let's start with the obvious exaple: try to play as a rogue: there is a backstab multiplier, and it is so overpowered, I could wipe out the whole boil at level 13 while most enemies were lvl23+. For reference: I used this party/character build. You don't even need to equip a decent weapon as the katana has high speed and nets you +4 attacks/round, enough to swoop the head of most bad guys. And while playing as a rogue is overpowered/unbalanced, the prowling skill is not. If you have party members (of course you do), they will also stance in prowl mode but none of those usually have enough points to sneak unnoticed. So trying to sneak upto enemies with party members is almost impossible. Argh, this made me so angry at some point.
And why do I need to alter the progression schemes of party members manually in order for them to aquire level 6 or 7 schematics in their profession? Magnus' smithy or any other NPCs schematics level never crosses level 5. Okay, because you need too much INT as a prerequirement, but thats still kind of a bummer for me since I won't be specializing in what my party members do have and it's nice to have variation. I usually take the gunslinger "class" with 2 points into elecrticity and a couple of explosions. Is there a mod available which lets the player distribute those points to party members, like the BG2 NPCs? I don't like *not* having control, but I can understand why the developers did this since you're travelling with personalities and you can't simply tell them to specialize in x or y while they are good at somehting else.
And why do I need to alter the progression schemes of party members manually in order for them to aquire level 6 or 7 schematics in their profession? Magnus' smithy or any other NPCs schematics level never crosses level 5. Okay, because you need too much INT as a prerequirement, but thats still kind of a bummer for me since I won't be specializing in what my party members do have and it's nice to have variation. I usually take the gunslinger "class" with 2 points into elecrticity and a couple of explosions. Is there a mod available which lets the player distribute those points to party members, like the BG2 NPCs? I don't like *not* having control, but I can understand why the developers did this since you're travelling with personalities and you can't simply tell them to specialize in x or y while they are good at somehting else.