Tavernking
Don't believe his lies
At first this game can be charming, but the charm quickly wears off as you stay longer.
The main problem is that this game is more preoccupied with "being hardcore" than actually being consistent. It's VERY easy to sink 10+hours in this game, only to realize that you've built an extremely un-optimized character and you need to restart, all the way not really explaining anything of note. Very bad and vague introduction to concepts and mechanics.
The game pits you in several situations where if you have not specced a minimum of points in "XY" skill you're dead, and have to start over, and does this for purely the sake "being hardcore". The lore justfying most of this situations is extremely sketchy. For instance, one minute you're this promising up and comer on this new faction, the next this same faction is sending you in an impossible odds mission like you're nothing.
You're not playing the way you want to in this game; you are playing the way you must do to succeed. That is, you're not role-playing your character, rather you're manipulating your character's stats once you've found out through trial and error what stats your character needs to have to progress.
On top of this, there are actually very few quests. There are a bunch of alternatives, but any given character type has only a few that they can reasonably do. A smooth-talker, for example, cannot do the heavy combat scenarios. Nor vice versa. And aside from the quest givers, some merchants and a few thief targets, the rest of the population are mannequins. Exploration is minimal and the game is on rails.
On top of all this, there's this Vince guy (a developer) with his incredibly annoying, passive-aggressive attitude, both in the forum and when answering to negative reviews. abrasive developer builds a hardcore-wannabe game, wich boils down to "reload until you catch the right combination of skills and skip optional quests because that's what you would do in real life". I copy pasted all of this from various negative steam reviews.
The main problem is that this game is more preoccupied with "being hardcore" than actually being consistent. It's VERY easy to sink 10+hours in this game, only to realize that you've built an extremely un-optimized character and you need to restart, all the way not really explaining anything of note. Very bad and vague introduction to concepts and mechanics.
The game pits you in several situations where if you have not specced a minimum of points in "XY" skill you're dead, and have to start over, and does this for purely the sake "being hardcore". The lore justfying most of this situations is extremely sketchy. For instance, one minute you're this promising up and comer on this new faction, the next this same faction is sending you in an impossible odds mission like you're nothing.
You're not playing the way you want to in this game; you are playing the way you must do to succeed. That is, you're not role-playing your character, rather you're manipulating your character's stats once you've found out through trial and error what stats your character needs to have to progress.
On top of this, there are actually very few quests. There are a bunch of alternatives, but any given character type has only a few that they can reasonably do. A smooth-talker, for example, cannot do the heavy combat scenarios. Nor vice versa. And aside from the quest givers, some merchants and a few thief targets, the rest of the population are mannequins. Exploration is minimal and the game is on rails.
On top of all this, there's this Vince guy (a developer) with his incredibly annoying, passive-aggressive attitude, both in the forum and when answering to negative reviews. abrasive developer builds a hardcore-wannabe game, wich boils down to "reload until you catch the right combination of skills and skip optional quests because that's what you would do in real life". I copy pasted all of this from various negative steam reviews.