Lancaster said:
The dialog looks good. How many skills are in the game? Is there a site or at least some info available?
15 general skills and 8 combat skills or specializations (swords, axes, hammers, etc). The site is coming soon-ish, but like Fez said, there is a lot of info about the game here. If you want to know something specific, just ask.
I have a question for the developers: I see some Fallout influences, are there any tag skills, perks, or traits?
There are no tagged skills, as I prefer to have equal skills. Perks were planned but were replaced later by many different things (skill bonuses, combat moves, upgrade techniques, etc - for example, in Fallout you can get "bonus rate of fire" -1AP perk easily, in AoD you'd have to work harder for that. That's the idea). No traits.
Also, how do professions fit in?
They are backgrounds, not classes. Professions don't restrict character development in any way, but simply define your standing within the society. For example, if you start as a thief, you'd have negative reaction modifier with guards (means they are less likely to deal with you) and positive modifiers with the shady elements AND contacts with the Thieves Guild which are hard to obtain otherwise. Walking into the Guild and asking them to sign you up aint gonna work and most likely will get your ass in trouble.
Alternatively, you could start as a knight (praetorian) working for one of the Noble Houses, and your life would be easier in many ways. We have 6 professions: assassin, mercenary, knight, loremaster, thief, and a con artist.