Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
When playing RPGs, I want to relax, take my time exploring the world and do things in the order I want to. I want to decide the amount of time I spend in each location and not be told: "Look, I [the game] know that you want to go to Blackbone Hills to explore the countryside and hunt some badits before getting back to politics, but first you must take care of these quests in the harbour district, overthrow the local government and blah blah. Otherwise the time set by the maker of the game will run out and you'll never be able to complete those quests.Vault Dweller said:What's wrong with timed quests, Jora?
Vault Dweller said:Comments?
Sounds reasonable. Just make it so that you don't have to accept the quests immediately after being told about them. And as obediah said, it would be good to know if the quest has a time limit or not and what the limit approximately is.Vault Dweller said:Comments?
Vault Dweller said:....
Comments?
ThanksMichiK said:Just chiming in for the first time... game looks awesome.
Fallout. I used it as a template in many ways.Question - about how big is the game? Avernum 3 size? Fallout? Baldur's gate? Or something more modest like Prelude to Darkness?
My apologies. The resolution is fixed at 800x600 to lower system req.Sheriff05 said:Vault Dweller said:Comments?
::::cough::::: Resolution?
SureJora said:Just make it so that you don't have to accept the quests immediately after being told about them.
You will be told what the time limit is, i.e. "you have a day" or "we'll wait for a week". It's very easy to see if there is some sense of urgency there. If you fail to complete such a quest though, I can personally guarantee that the Sun won't explode killing everything on Earth. It's ok to fail, nobody likes overachievers.And as obediah said, it would be good to know if the quest has a time limit or not and what the limit approximately is.
Yes. In the example of the kidnapping, the quest is active for as long as you are in the town area. After you leave the town, it's assumed that the kidnapping has been dealt with, and the triggers are pulled. Literally.obediah said:What if I don't talk to her? Does she go back inside after I leave and wait until the next time I come to this screen?
It had already happened. The only question is whether or not you get involved and how.In the example of the kidnapping, does it always happen at the same time, and if you're elsewhere for 24 hours, you completely miss out on the quest?
No. You find a map, and decide to follow it. Some people/factions get involved. You make choices and deal with consequences biting you in the ass.Since main quests aren't timed, does that mean none of them are urgent?