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Airship: Kingdoms Adrift

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,408
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

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  • Experience a story of politics and intrigue, as Suthseg becomes the flashpoint for another Sky War.
  • Customize, upgrade, and pilot over 30 various airships, from graceful sailing vessels to ironclad dreadnoughts.
  • Assemble a crew of officers among 25 distinct personalities, each with their own abilities and personal stories to tell.
  • Explore and trade across a vast archipelago with 70 locations and over 300 types of trade goods.
  • Set up camps, mines, and factories, to create a mighty industrial empire producing goods and equipment and dominate the economy.
  • Become the greatest of the skyfaring captains, controlling an entire fleet of airships and deciding the fate of the Kingdom.


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Airship: Kingdoms Adrift is an airship trading and combat simulator, set in the wake of a Great Sky War that ripped through the steampunk world of Spheara. An uneasy cease-fire holds between the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation. As they lick their wounds, their suddenly jobless soldiers and skyfarers look for new opportunities among the desolation.

Enter the Suthseg Archipelago. A far-flung frontier ruled by an aging king, it was spared from devastation of war and is a land full of riches and opportunity. It is here that fortunes will be made, loyalties tested, and skyfaring captains will get the rare chance to carve out a future of their own.

You are one of these captains, commissioned to establish a trading company in the Archipelago, and soon pulled into a game of grand politics… and grave danger.


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Suthseg is a vast archipelago with over 70 known settlements and untold riches awaiting intrepid explorers. Pilot your airship across the expanse, seeking out new partners to trade with, resources to exploit, and hostile vessels to send plummeting to the ground below.

Select from more than 30 distinct types of airships, each customizable with scores of weapons, armor types, special equipment, and more. Will your airship be a lumbering ironclad bristling with weapons? Or a nimble monitor that could punch out an opponent well above her weight class.

Then take your personal ship and tackle more than 500 handcrafted encounters with dastardly pirates, competing merchants, local militias, and skyfaring manowars of the great powers.


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Seek out merchants and deal in over 300 different trade goods, from essential supplies to cutting edge airship weapons. Buy low, sell high, and amass profits to make even the richest merchants green with envy!

Industry and armaments are the backbone of the economy. Establish mines, lumberyards, foundries, and pour these resources into your own factories, to fund and maintain the greatest skyfaring fleet in the archipelago.

Devise one of a kind strategies! Will you be the bane of pirates, seizing their ill-gotten gains? A titan of industry, carefully carving out an industrial empire? Or a heroic trader, charting trade routes where nobody would dare?


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What starts as a straightforward commission will soon draw you into the world of treachery and grand politics, as dozens of rival factions clash over the fate of the Kingdom!

Navigate across the treacherous currents of modern politics and the dramatic changes wrought by the ceasefire that finished the Great Sky War.

Most importantly, take control and change the course of history. Who will be your foe? Who will ultimately prevail in the skies of the Suthseg Archipelago?

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Play online in 1vs1 or up to 3vs3 multiplayer PvP mode. Hop into your favorite gunboat and set up a match with your friends, or join our community and field your best Battle Cruiser in epic battles. Set a budget limit and challenge your shipbuilding skill, put it to the test against online competitors. Select from various map sizes and layouts which impose different design challenges to your ship and even more!


https://store.steampowered.com/news/app/1597310/view/3717216145566038354
The Skies Ahead
Beyond Launch: What Awaits in Our Feature and Content Roadmap
Dear Airship Kingdoms Adrift Community,

We hope you’ve been having a fantastic time since the Reclamation Voyage patch went live last week. We're immensely grateful for the valuable feedback you've shared with us on both Discord and Steam discussions. In response to your insights and in alignment with our team's vision for post-release content, we're excited to unveil our roadmap for upcoming updates, leading to the reveal of Airship: Kingdoms Adrift’s Final Chapter.

Here's a breakdown of the improvements, new content additions, and general changes we'll be rolling out, complete with a roadmap outlining when you can anticipate these enhancements to enrich your gameplay experience.

Accessibility and Quality of Life
There are many requests coming in regarding ease of use on some of the features, along with time taken to perform certain tasks. This is currently our top priority as we want to make sure you enjoy what is already in the game to their maximum potential.

Combining Ship Merchants with Shipyards

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You will be able place merchant items onto your ships, try them out, then check out from within the shipyard. No more having to make purchases in advance or reverting and redoing because your inventory is full afterwards.

Quest Log Screen and More Detailed Quest Descriptions

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You will be able to browse quest items in a format that is much easier to read than the current treasury tab and turn their tracking icon on and off. We will be adding quest submission requirements onto quest items description.

Item Tracking and Market Rating Screen

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You will be able to click on an item to check for buyers and sellers from places you already discovered. You can bookmark items so that they are always highlighted everywhere you see them. This should help you find items you need and also make exploration more rewarding.

Sending Ships and Their Cargo to Other Ports

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You will be able to load local cargo into your ships remotely and task them to move somewhere else where you have your hangar already set up. You will then be able to unload your cargo there.
There will be some more micro-management options when it comes to logistical activities.

Checking Industries Recipes in Advance
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You will be able to see what each production facility produces and their recipe requirements before you commit your resources into building them up. Small improvements such as being able to check out the local warehouse and being able to issue repetitive orders would also be introduced.

Game Map Faction Overlay

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You can now find out where you can go to hunt certain enemy fleets as well as avoiding hunting fleets belonging to some factions. This new map overlay should make it a lot easier to plan your voyage and your hunt.

Other notable quality of life improvements
  • You will be able to transfer goods and issue production order remotely
  • You will be able to trade between merchants and your warehouses remotely
  • You will be able set preference to your speed up options
  • You will be able to sell escort ships and starting ships
  • You will be able to see cargo count on ships while you browse hangar
  • You will be able to filter settlements by name and mark your favorite ports for ease
  • We will be optimizing use cases in various actions

Balancing and Gameplay Content
At present, we have received a lot of praise regarding fun and engaging combat while also receiving some criticism on certain builds and tactics being too favorable. We will be looking into reducing shields and some other officers' skill effectiveness, as well as increasing the potential of some underperforming weapon systems. The aim is to promote a larger variety of tactics and playstyles.

Some of these balance issues have been unintended, as we have been duct taping a lot of problems caused by the launch and the lack of some quality of life features by making things easier than they should be balancing-wise. For example, right now hauling quests that let you pick up and transport goods to destinations is overly profitable to the point that it overshadows other activities.

There will be major balancing shifts following major updates as ease of doing certain things allows us to be a little more strict on some existing revenue streams. These changes are going to be introduced in response to upcoming updates, more details in the next section.

The Skies Ahead: Official Roadmap
Following is the list of planned updates that will enhance your gameplay experience features and content requested by the players community.

The Trade and Industry Update (Oct 2023)
This milestone is where most of the quality of life features will be introduced, which would allow trading and manufacturing to become your mid and late game high reward activities. We will be introducing ship parts and a full list of ships from the game that you can produce.

The Questing and Officers Story Update (Nov 2023)
We will be introducing another feature set which lets questing and the journey around the open world map become easier. While we might be introducing the quest log a little earlier than this major update, features such as being able to refuel without having to descend into the port would probably arrive in this update. The main attraction in this update, however, would be quests to your officers personal storylines which lead to unlocking their full potentials and some of them would even offer unique ships and ship parts.

The Final Update (Jan 2024)
The final chapters to the main story will arrive in this update with an epic final reveal that concludes the whole narrative. These chapters will also bring about truly difficult in-game enemies that would challenge your gameplay progress up until the point where the update takes place.

A personal note
I would like to express my sincere gratitude once again to all of you for continuing to enjoy the game and for actively engaging with each other, even as our studio's debut game has been rough around the edges. We will make sure to keep on delivering the post launch improvements as we promised and see to everyone enjoying the epic end of the tale together when the final update arrives.

Fair winds and clear skies,
Jay
Gameplay:
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,842
And it's out, and it kinda reminds me about that WH40K naval battle game. Just airships are kinda properly simulated and they are more interesting.

The main problem is lack of dynamic world. Ships are moving around, but it's bit without reason.

Story seems bit questionable, but I got it for free so: Don't look into free horse's mouth.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,813
So, is the game feature complete? Since I heard some time ago it had features missing even though it was out of early access.
 

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