Claw said:It just sounds stupid enough. They probably thought calling it V.A.T.S. was pretty clever.
sah said:Claw said:It just sounds stupid enough. They probably thought calling it V.A.T.S. was pretty clever.
Like G.E.C.K.?
The Walkin' Dude said:Hasnt anyone learned that half-actiony combat in RPGs simply *does not work*! Look at the long list of RPGs that have a shitty interface or generally poor combat. They should implent real FP combat or TB, none of the pseudo crap.
Spacemoose said:the fact that they mention THIS, but not that you can acutally have different ends to a quest leads me to believe that its "three rails to the same place" deal again. so, empty choices without consequences- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
Apparently all gory deaths in the game will be in slow motion.
Cthulhu said:sah said:Claw said:It just sounds stupid enough. They probably thought calling it V.A.T.S. was pretty clever.
Like G.E.C.K.?
Is the acronym G.E.C.K. related to any clevah pun? "Gecko", lulz?
I bet that a good CS player can overcome any limitations and neglect any advantages given by this system easily.
sah said:Cthulhu said:sah said:Claw said:It just sounds stupid enough. They probably thought calling it V.A.T.S. was pretty clever.
Like G.E.C.K.?
Is the acronym G.E.C.K. related to any clevah pun? "Gecko", lulz?
Well, is V.A.T.S. related to any clevah pun? Because I don't see it.
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Sovy Kurosei said:Nine to twelve endings? No level scaling? This doesn't sound like Bethesda.
Longshanks said:It's the first real info we've heard about the game, and some of it sounds downright silly.
Your father removes his mask and reveals features like you selected in character creation.
mister lamat said:i'm thinking they used the van buren skill list