Wait, humanity forced them to include microtransactions against their will ? That's bullshit, they chose to create microtransactions, they chose to price it this way, they chose to have a greedy business model for SC2 that was universally condemned at the time, and SC2 itself was not fully-fledged.No, the point is that Blizzard was not trash. But the trashiness of humanity made them that way. This is a new way of looking at things, because we always assumed all of these companies are evil by nature.
Even if you're the most ethical and empathic person, when you see something like this, it changes something in you. I mean how can you even process information like this? How can you convey to shareholders or higher-ups that something devoid of value (a cosmetic skin) made more money than a fully-fledged video game?
The publishers are not shit. The people are shit. They made publishers that way. They made them misanthropic, because they saw what these assholes are truly interested in. Which is meaningless shit.
This is all fallacy. Nothing stopped people who bought that fucking pony to buy SC2. Furthermore, despite all its shortcoming (and insulting pricing), SC2 was a commercial success.
If you're the most ethical and empathic person, you're not a CEO, you're not working in business, and in particular not at Blizzard after WoW launched.
When you create a game so addictive people pay $15 for a skin, and you profit out of it, you're the asshole.
You would be surprised at the number of people who never pirate games. I believe the pirate crowd is made mostly of people who got online first in the first half of 2000s, when it was easy and straightforward. Most younger people I've met buy every games. I seldom pirate games nowadays (only one this year I think), I have money to pay for my entertainment, and Steam made it easy to try and get refunded if needed.The average codexer probably doesn't even spend money on games