Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by OlSheep

  1. Preview New Mage-Related Media For Dragon Age

    Something is wrong with the way these characters hold their staves... The hand in the second picture is clipping through the weapon (and the hand in the first picture looks, for lack of a better word, gay).
  2. AoD combat screens - updated

    I'm no art tech (really, I'm speaking out of my ass here) but it looks as though the engine is overzealous with the linear filtering... I vaguely remember that filter ruining 2D images in a program I wrote a few years ago... If Torque allows it, you might want to try passing GL_NEAREST to...
  3. Daggerfall and DOSBox

    Here's a guide I thought some of you might want (sorry if it's completely useless)... Feel free to reply and/or PM me additional questions you might have... Running Daggerfall under DOSBox for imbeciles : Because frontends are for pussies 1 - Download and install the latest version of...
  4. Pretti! Interface-graphics

    This also annoys me a bit:
  5. Pretti! Interface-graphics

    I think it might look a bit better if the left wooden column's shadow was rotated to point towards the inner part of the GUI. It could also make the borders' 3D effect look incorrect but it's probably worth a try... i.e. [edit]: Good job btw :) .
  6. Pretti! Interface-graphics

    Actually I think it's good, clean and that it doesn't rely on copied pictures. But it looks as though you're still working on the unified theme thing...
  7. Pretti! Interface-graphics

    Personally, I thought the turquoise was nice... gold-like colors are nice but a bit... I dunno... boring considering the theme. I also thought that, with its new color, the head looked pretty good. Added a bit of variety without attracting the eye too much. Now it's gone :( I think you're...
  8. Pretti! Interface-graphics

    Nice work. Darkening the boxes and changing the head's color really made a huge difference. The interface should blend much more smoothly with the game. I think you forgot to add the arrow buttons next to that piece of armor. We need a way to vote or something...
  9. Pretti! Interface-graphics

    That's true. Oh well, guess that means this debate is a bit useless. I still enjoy the ability to save w/o using the keyboard if it still matters to anyone :P.
  10. Pretti! Interface-graphics

    Hmmm, correct me if I'm wrong but I detect a bit of frustration here. Don't take anything I say personally, I tend to have problems to gauge my tone when I write in English. Sure, as I've said, you're right, if the button is useless, it should go. You're just repeating a point we agree on. My...
  11. Pretti! Interface-graphics

    You're right, if it's completely useless it should go. But I think that this decision goes to the game designer. I still think that the impact on the UI's theme is minimal. I like to think that the best interface is the most functional, not the most astounding piece of art. If I...
  12. Pretti! Interface-graphics

    I like it (not that it matters :P), it's clean and it kinda maximizes usability too. It misses a box for the text (IIRC, the engine isn't too flexible when it comes to font so the outlining effect that's been used to insure the text would be readable on both a light and dark background wouldn't...
  13. Pretti! Interface-graphics

    My two cents... 1-With regard to your HP/AP symbols, there really is very little reason to make them readable. They need to look good - not be readable. The number gives the player the information he requires - that is what needs legibility. After the first few minutes of the game, no player...
  14. Pretti! Interface-graphics

    Yea... Well, as I've said, my laptop's screen just isn't good. It's too bright and not contrasting enough. So that vertical line stands out quite a lot here. But, yeah, it's just a detail.
  15. Pretti! Interface-graphics

    In blue: Might just be my monitor. I'm using my laptop right now and it's kinda crappy.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom