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Recent content by Deacdo

  1. Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

    Is there an in-depth look at the combat system anywhere? After Original Sin, it may be tough to get into a turn-based RPG that doesn't have a fairly deep and balanced combat system. The early looks made it seem about as basic as can be.
  2. Codex Review RPG Codex Review: Blackguards

    Any news on future support for the title? More features, balancing etc.? Or is where it stands where it will be?
  3. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    Excellent. That's pretty much what I'm envisioning, though hopefully with a bit more depth in terms of tactical options once they flesh out the combat system.
  4. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    Is there a really good update on combat? Combat always annoyed me in the IE games. While I'd definitely prefer a turn-based system, I think that there is at least some potential for a RTwP system as long as they find a way to deal with/implement flanking and other tactics. Not to mention...
  5. Game News Age of Decadence Released on Steam Early Access

    Thanks. Will wait for full release. FO1&2 a two of my favourite games, but I never did like just controlling the PC in combat. Sounds like there is a lot to this game. Hopefully they pull it off.
  6. Game News Age of Decadence Released on Steam Early Access

    So is this the complete game? Or just an extended demo? Also, do you still just have control over your PC in combat?
  7. Interview RPG Codex Interview: Might & Magic X - Legacy

    "One thing we didn’t keep from the older games is the need to "validate" your level-up by spending gold in a training center." And there goes arguably my favourite "little" feature from M&M6. I guess it's back to having hordes of useless gold :(
  8. Dark Triad: Conspiracy News & Announcements Thread

    In short (for me): Who are you guys and why should I expect a quality, old-school RPG from you? I don't remember a lot, but the impression I have is "unknowns with lofty ambitions and likely very limited means to pull it off".
  9. Game News Divinity: Original Sin Kickstarter Campaign Begins + Hands-on Preview at RPGWatch

    Yes. I implied that, but my point is that the additional two are option and the game, overall, is balanced for two in total. In short, the additional two is if you suck at RPGs.
  10. Game News Divinity: Original Sin Kickstarter Campaign Begins + Hands-on Preview at RPGWatch

    Didn't one of the devs say you could hire two more, but it was balanced for two?
  11. Game News Divinity: Original Sin Kickstarter Campaign Begins + Hands-on Preview at RPGWatch

    Why is this game turn-based, again? As much as I love Fallout, I have some trouble seeing why a game is turn-based when you only control one character (if you play OS in co-op, as it is designed to be played).
  12. Divinity: Original Sin Pre-Release Thread

    Will there be difficulty options in the game (preferable ones that impacts AI or encounter strength, rather than the usual "you do less damage they do more" etc.)? It's a challenge of party based games...it's never fun for the player to have to *work* at making the game challenging. It's fine if...
  13. Information Shadowrun Returns Kickstarter Update #35: October 2012 Q&A

    Isn't there a transcript for this? I can't stand watching videos and wasting time. I can read what I want to know in a fraction of the time.
  14. Now that Drakensang is out...

    Figure I'd bump instead of making a new topic for a quick question: Does anyone have the Battle Magic V.1.1 mod? All the rapid share links are dead, and apparently this mod helps the magic system a fair bit. thanks
  15. Vampire Bloodlines mods/fixes

    I don't see the hate for Konjad's screens. It is darker, sure, but also more detailed/less blury.

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