Grunker
RPG Codex Ghost
I gave a try to Yakuza 7/like a dragon... the one that introduced the turn-based combat, to be clear.
Few points:
- I liked the story and the characters... Sort of.
- I GENUINELY didn't like the gameplay and pacing. In the first few hours I stuck with it, the game has been an uninterrupted sequence of incredibly boring random combats repeated over and over, alternated with fucking interminable cutscenes going on for minutes and minutes each.
- I was basically forcing myself to play it and not drop it because "at some point maybe it will click for me" and then I got in chapter 4 where the game keeps crashing over and over during the "Meet the Seiryu Chairman" ambush sequence-pseudo-dungeon.
After the first couple of crashes I said "Well, I'll have just to abuse the save and bruteforce my way through it" but what do I know? Someone who designed this part thought it would be really, really hardcore if the player was forced to get through its entirety in one go. Too bad they didn't take software stability into account so after seven or eight attempts all ended with crash to desktop I think I'm figuratively throwing this into the trash bin and forgetting about it.
I'm almost finished with 0 and honestly I have the exact same sentiment as you. The story is often hilarious and sometimes even sublimely dramatic and well-directed during key moments, but in the end, the gameplay is so fucking ass it's hard not to feel like I'm booting it up out of sheer desire to finish it rather than enjoyment.
Haven't had any tecnical issues, but can definitely vibe with that feeling of forcing myself to play it.