J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,662
As you said, the game isn't difficult. So why are you insisting on "rotations"? Every class being builder/spender is awful.There are too many changes and a lot of them are straight up taken from retail. The biggest problems of vanilla are things like one-button rotations (for Shaman/Paladin healers as well), the debuff cap, unusable specs that require a single ability to fix and raids that are way, waaaay too easy. Why not concentrate on fixing vanilla's issues first before going balls deep into incoherent private server territory?
I don't think you should have to hit several different buttons to do "ranged damage when I won't have to move for 10 seconds". With the debuff limit removed I also don't think there are any actual one button rotations. Do warlock DOTs really do less damage over their full duration than a shadow bolt?
What I liked about my mage in vanilla beta was that I had an instant spell that used extra mana, I had a quick cast spell, I had a long cast spell, I had an AOE spell, I had spells with different damage types, and I had utility spells.
I didn't have to press five different damage buttons if the situation wasn't changing.