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TBS Songs of Silence - turn-based kingdom management auto battler - now available on Early Access

Blake00

Learned
Joined
Oct 1, 2020
Messages
283
Location
Australia
Yeah can't argue with most of that as I'm not a big fan of auto battlers or card games either for that matter.. however I like the art style and the rest of it still seems pretty HoMM like so it's caught my interest.
I just looked at my original top post here and was thinking "Wait a sec I didn't post the trailer, kickstarter link, or put an early access date in the title etc" so I guess the moderators decided to quietly fix it up a bit lol..
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,593
Location
casting coach
It's not like Dominions. You position your troops on a grid and that's it for pre-battle preparation. Then during it, you can issue cards to influence the battle. So you don't have proper control, but still need to actively play out each battle yourself. And the battles take place during the turn of the one who initiated the battle, so no Dominions-style simultaneous turns either. Fighting any battle (even vs a random critter) ends movement for that turn too, so idk why they didn't go the extra step to make the system properly suitable for multiplayer.

They put a lot of emphasis voice acting n shit in their promo material, and having tried the first part of the campaign demo, it's not very good.


Feels like a game made by women
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,289
It's not like Dominions. You position your troops on a grid and that's it for pre-battle preparation. Then during it, you can issue cards to influence the battle. So you don't have proper control, but still need to actively play out each battle yourself. And the battles take place during the turn of the one who initiated the battle, so no Dominions-style simultaneous turns either. Fighting any battle (even vs a random critter) ends movement for that turn too, so idk why they didn't go the extra step to make the system properly suitable for multiplayer.

They put a lot of emphasis voice acting n shit in their promo material, and having tried the first part of the campaign demo, it's not very good.


Feels like a game made by women
Feels like game made for phones. Which are also mostly made by women and for women.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
990
I don't understand this combat model at all. Games with small armies can be great if the system is deep enough - see Eador. Games with autobattlers can be great by enabling huge armies and simultaneous turns - see Dominions, obviously. This seems to be the worst possible combination - small armies but no control and no real scripting yet requiring you participate to click some buttons.

Art looks nice but it feels like the UI goes far into style over substance. Kinda feels like the whole game was designed by an artist.

That's the impression I got from the video anyway. I'm willing to give it a shot.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,814
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

https://af.gog.com/en/game/songs_of_silence?as=1649904300

https://store.steampowered.com/news/app/2195410/view/4182234368463106902

Songs of Silence Early Access - OUT NOW!
The day has finally come...
We are so proud to present the
first playable version of Songs of Silence in Early Access
! It’s been a long road, we've been working on this game for 4 years now, but our journey doesn’t end here - over the next few months we’re going to be fine-tuning everything about the game, adding new features, balancing mechanics and incorporating your feedback before the V 1.0 release in early Autumn. Until then, expect the occasional hiccup as we put the last few wires into place behind the scenes - you can find a mostly complete list of known issues below, as well as the roadmap for our development focus.

Whilst we’re managing expectations, please do remember that we are a relatively small team and whilst we’re going to be working as hard as we can over the next months, there may be times when we fall behind schedule or have to prioritise certain fixes over others. We’ll obviously try and minimise this, but please bear with us in these final stages - we want to get this right for you. We’d also love to hear your feedback over the course of the Early Access period - you can submit bugs here and vote for which feature you’d like us to develop next here!

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ROADMAP:

eac62d3702e6e09ec47212929b69b5c0221ce3e4.png

a8f75e4f9038db2b4180d37f0f778613d3e0711c.png


KNOWN ISSUES:
  • AI Behavior
    : The AI sometimes does not act optimally, such as preferring to recruit units over building their base or being too defensive or aggressive.
  • Movement
    : The movement system can be overly restrictive, requiring manual navigation around objects on the world map.
  • Multiplayer
    : If you disconnect due to a connection loss, it is recommended to let the game host reload the game from the last turn save and rejoin via the lobby. Otherwise you will be replaced by AI.
  • Tooltips & UI
    : Minor UI glitches may occur, such as tooltips overlapping or not updating correctly when reviving units.
  • Map Overview Screen
    : Small visual glitches may appear on the overview map screen, particularly when observing AI behaviour or inspecting.
  • Battle
    : There can be minor inconsistencies in combat, such as units getting blocked by others or unit formations mirroring incorrectly during an enemy's turn. Small issues might also arise when stacking multiple unit effects.
  • Translations
    : You may encounter smaller translation issues, such as hard-to-understand or inconsistent tooltip translations in your language. Please help us identify these points.
  • Performance
    : Playing on maximum size skirmish maps with many AIs will require higher performance, which might lower FPS or increase calculation times on low-spec PCs.
  • Auto-saves
    : Exiting the game while it's auto-saving may corrupt the current turn's auto-save game. We recommend not exiting the game during the AI turn or ensuring you have a manual save from this turn if you want to.

We hope you have a lot of fun playing Songs of Silence, and we can't wait to hear your feedback! Hop on to our Steam Subforums for Bug reporting or feature requests here - so we can improve the game even further!

But until then - see you on the battlefield!
The Chimera Team
 

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