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Looking forward to Oblivion... label me an idiot asap!

freelance

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Anyone that lurks the Codex or even follows the news page casually notices that there is deep rooted dislike borderline to religious zeal towards anything that is Oblivion/Bethesda. Everything that they do is wrong and everything that could be interesting is picked apart and reduced to catchphrases even GWB could learn.
i.e. soil erosiu0s ftvV!!11 bovvs!11 Hav0k!

While the debate rages on I find myself getting more and more interested in Oblivion. The massivly offline gameplay aspect the main selling point imho. I'm mighty tired of all MMOs and their dire "endgame" content which consists of getting 40 people to jump at the same time for 3-4 hours so 2 guys might get some phatlewt.
Heck, just like most posters on this forum I'd rather see an oldschool fallout'ish game that I could pour time into and replay time and time again with different strategy each time.
Live in the now! By the looks of it nobody will never ever again attempt to make a spiritual succesor to Torment and games like Oblivion is the second best thing we can expect.
(Yeah, dialogue trees will be reduced to yes/no/kill 'em all.)

Many probably fear (including myself) that Oblivion will become the travesty that Deus Ex 2 was. hollow and so dumbed down so badly even hillbillies looked down upon it. Or perhaps some irrational fear that Beth will turn fallout into morrowind...

aaah, felt good to unload for a bit, I'm gonna go to the mirror and type idiot on my forehead to save you guys the work.
 

Twinfalls

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Does anyone suppose the recent invasion of TES board Tards has been an organised one?
 
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What recent about it, they invaded the codex ages back, when beth graverobbed fallout.... some just stuck around I suppose.
 

Claw

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Project: Eternity Divinity: Original Sin 2
I think I should load my C64 emulator for some "massively offline" gameplay.
Of course, back in the day I just called it RPG.
That was when RPG still meant being dropped into a massive world and able to explore it at my leisure, as opposed to being a special feature of TES because of all the 'tards "redefining" RPG.


Ah, why are we even honouring this thread with replies.
 

Balor

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Oh, well, I'm looking for it too...
However, if the game lacked oblivion.esm (or whatever they have now), I think I didn't really notice :).
Cause I'm going to mod it, not play it, heh. WoT TC FTW!
Heh.
 

Micmu

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Because it is fun to bash "RPG" games that redefine and drop RP elements at the same time.
 
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edit18gr.jpg


Somewhere on the wall in front of him there is a large poster with "SOIL EROSION" written in bold print.
 

Micmu

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The_Good_Doctor said:
Somewhere on the wall in front of him there is a large poster with "SOIL EROSION" written in bold print.
LOL.
Ok, constant mentioning of "s__l ero___n" is really dumb. Countless Obli__on threads are dumber. I am still sorry that I actually did contribute one in the past.
BUT, most of the time, expression "s__l ero___n" is meant as figure of a new trend in gaming industry -- replacing gameplay fun with eye-candy fun.
There's nothing wrong with adding eye-candies, in fact, it is great, but it is wrong when gameplay suffers from it too much.
This thread sucks.
 

Kamaz

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See? NO you messed up RPGCodex google score for soil erosion with you non-keywords. Poor Bethesda PR guys were trying hard to make everyone looking up words "soil erosion" in Google to end up in Oblivion's homepage.

Instead they all (as you can see from all those new posters) end up here, in Codex.
 

corvax

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There are some, including myself, that very much look forward to Oblivion. No one is more excited than VD though :wink:
 

Zli

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But conspicuously absent from the SEPS pr mantra is the inclusion of mini games. I remember it having much larger publicity a year ago, when Oblivion was announced. It looked to me like they stopped talking about them because the great minds at the official boards thought it meant you had to play a round of mini golf / space invaders in order to pick a lock / brew a potion..

I just hope the gameworld won't be put on hold while you play them. Trying to pick a lock while looking out for the guards should be fun.
 

Rulion

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hussar said:
There are some, including myself, that very much look forward to Oblivion. No one is more excited than VD though :wink:
If VD doesn't write a massive review once he has bought and played the game, I'll feel like something was stolen from me. Primarily, potential toilet paper.

Me, I'm looking forward to Oblivion. As long as it's less mindless than Morrowind and stresses character interaction and questing, I'll be happy.
 

Micmu

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Kamaz said:
See? NO you messed up RPGCodex google score for soil erosion with you non-keywords. Poor Bethesda PR guys were trying hard to make everyone looking up words "soil erosion" in Google to end up in Oblivion's homepage.

Instead they all (as you can see from all those new posters) end up here, in Codex.
Btw. type "oblivion sucks" in Google ;)
Edit: Oh no! It was on the first place last time I tried, now it's fourth!
 

Elwro

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Divinity: Original Sin Wasteland 2
I'm looking forward to Oblivion. I'm sure I'll spend lots of hours with the editor, too.
If combat is going to be more similar to Gothic, it would be a step in the right direction from the idiotic Morrowind clickfest.
It would be great if the editor allowed access to more things then the previous one, but I think it won't happen. I remember spending some time trying to correct pathfinding of the NPCs that followed you in Morrowind (remember? they always get lost/slide down into water and drown/get stuck on obstacles etc, so I just wanted to edit the variable that told them how often to check PC's position), but I realised that it was hardcoded... iirc.

I'm just sad the dialogue will suck. Yeah, "You haven't seen the game so how do you know that? Trust us, it'll be great" and so on, but I just don't believe that Topic-prevalent dialogue is a good idea :( .
 

Twinfalls

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There is actually some decent stuff still put up on the TES boards. Here's the best of one recent thread lamenting the lack of a 9 Divines faction (admittedly most of this is from the one poster)....

I noted the Nine Divines were definitely not in and considered it in light of no melee staff weapons. The focus of Oblivion seems to be on a visceral experience of pure classes represented by combat, magic and stealth. Oblivion will be the first TES game since joinable factions without a religious guild.

Do you consider the Nine Divines as crucial to the TES experience as I do? Or is it a distraction from the visceral experience of getting through the Main Quest as a sword wielding knight, a destruction wielding mage or a bow wielding assassin?

Along with the loss of teleportation spells, this is the first time since the "twitch combat" discussions last September that I've questioned where the series is going. Unlike that discussion, it doesn't have an easy explanation that calms long time TES fan's worries.

My hope is that the Nine Divines as a joinable faction becomes a major focus of an Oblivion expansion the first year the game's out.

TES just wouldn't be the same without a joinable Nine Divines [ 66 ] ** [46.48%]
The Nine Divines is secondary to the new visceral experience. [ 74 ] ** [52.11%]

I fully understand that some people, maybe most people, want the generic Combat, Stealth and Magic Guilds with more detail, but the detail in the religious factions in Daggerfall were often more detailed than the Mage or Thieves Guild, and the Military Orders were more detailed than the Fighters Guild.

I never expected Oblivion to do worse than Morrowind in any way, I expected it to be a major return to Daggerfall, with many homages to Arena, not a step back in the design of the world's culture.

(Selbeth_The_Winged_One @ Sep 11 2005, 10:51 AM)
Not really, 5 joinable factions, six if you count the "speciel" Blades is already far more than most RPGs offer, most RPGs don't have joinable factions at all unless they are ones you need to join for plot reasons.

Oblivion compares well to Gothic 2 (and probably 3), The Witcher might be very complex but it's based on a novel and you play the novel's character, Dark Messiah of Might and Magic isn't even an RPG. Ubisoft ditched the RPG for a Source engined fantasy Half Life 2 with just three classes. Oblivion is still the most complex and the largest of next gen CRPGs. I'll give it credit for that.

Comparing Oblivion with older Elder Scrolls games is where it's lacking. It was the only RPG with complex faction politics allowing you to "live another life" and not just play a party based "save the world" scenario.


188.gif Keep up the "bad work" dissing old time TES and we'll see a future installment with one faction (Murderer's Guild), one weapon skill (Axe) and a Main Quest of one half hour where you're destined to kill every harmless NPC, burn down every Temple, Inn and House in the sole city while exploring 2000 dungeons filled with vampire clans.

You'll then become the head of the Chain Gang in the Imperial Dungeons, where you end the game rather then begin, unless you become the vampire clan lord who gets tossed out in the sun by a follower intent on gaining control. Perhaps it will be multiplayer without coop! I'm sure it would sell enough copies to rival the best of the worst from Rockstar. 188.gif


Though Arena used temples as generic locations for services and as places involved in minor escort NPC quests, Daggerfall changed that and unless the Nine Divines are a major part of the main quest, then I don't see any design reasons for their being left out, just development cycle missteps in utilizing time on mounted combat that didn't make it in to begin with.

(Pliskin @ Sep 11 2005, 04:57 PM)
I guess it could also be possible that it is more like a religion and less like a faction this time around. Maybe you can run a couple of errands, donate money, and visit whenever you want but not actually join or hold any kind of rank in the church.

As a design decision, I think becoming the head of a faction is a bit dodgy. The adventurer type wouldn't even join the Benefices, Houses, Temples or Imperial Cult with the intention of becoming the head of the religion. In Morrowind, they stressed that you weren't the type to join the clerical ranks but you could join as a layman.

It was great to roleplay as a wandering Healer, Monk or Pilgrim (or my custom Courtesan of Dibella). Not every faction should be about gaining power and becoming the high mucky muck leader. If the Nine Divines has a major layman's route to modest influence and roleplaying service, then that will be okay, but it sounds like it's not just less than Daggerfall (which I expected) but less than Morrowind.

I'd love to see a mod where the head of the Mages Guild must do more paperwork and research with less adventuring, the head of the Arena Guild gets involved in boring marketing, and the head of the Fighters balances the books vis a vis rats killed, income earned and the costs of training and equipment. I never even wanted to become the head of the Mages Guild in Morrowind and that guy was incompetent.

Yes, TES is an action RPG, and combat, dungeon crawling and getting treasure is at the core of an RPG, but what separates a generic RPG from a complex RPG are the choices and the background of the world. The Nine Divines is important to the lore, but I just don't understand how even people who only know Morrowind can say that it's just about being a backdrop to support the suspension of disbelief.

(Pilaf @ Sep 11 2005, 01:21 PM)
In the latest interview, the Devs said it was a matter of the Storyline.. the Empire is changing and since you're on Cyrodill and the Legions and Church of Nine Divines is heavily involved in the MQ, joining them would be sort of against the storyline. It would have been like being an Ordinator in Morrowind, a game where the Temple was basically destroyed by the end of the Expansions.

I believe the Empire, and the Nine Divines religion is gonna go through some changes during and after this game, in the same way the Temple went through some changes in Morrowind. Wulf in Morrowind gave some foreshadowing when he said he believes the Empire had a good run, but maybe it's time for something new.


I don't buy the Ordinator example. I can only see the Legions as not joinable since the nobles are positioning themselves for the change and the Legions, when they aren't fighting to keep the Daedra at bay, are aligning with different cities in a way similar to the fall of the Roman Empire.

I do think that the only possible storyline reason to leave out the Nine Divines as a joinable faction is that the merger created by the Empire won't hold past the end of the Empire, but that actually creates possibilities for roleplaying. The various Benefices, Houses and Temples weren't at each other's throats in Daggerfall, but they were competitors and you'd get peasants commenting on that when asked "what is the house of Dibella" etc.

Perhaps they'll allow enough quests to make it a complete part of the world but feel that becoming the head of the faction isn't warranted. I agree that becoming the head of the Nine Divines isn't warranted, but being a part of the downfall of the Imperial syncretism that brought the Eight Divines together with the cult of Tiber Septim would be a fun roleplaying experience.

Thanks for voting in the poll, guys and gals. Let me add something that redwoodtreesprite pointed out this morning when we discussed the changes. If there's no animation for striking with a staff or stabbing with a spear, then it will be more difficult to mod it with the new physics. It will be easier to mod a joinable Nine Divines than it will be to correct other omissions like no melee non-wizard staff, mounted combat or throwing weapons or crossbows.

Let's hope that these are all considered for the first expansion that takes place after the gates to Oblivion are closed. One problem with the Tribunal expansion is that if one restarted the game, or just got the GOTY edition (as some of my friends did), the DB assassins showed up immediately instead of the storyline beginning once one had completed the main quest. An expansion that only takes place once the MQ is done would be a fitting way to introduce changes to Tamriel religion.

If too many changes are made to the Aedra and Tamriel religion, the world of Nirn couldn't hold, because the Aedra's fate is tied to the earth bones and they can die, unlike the Daedra. I wonder how this fits into other rumours that the next TES game won't be set in Tamriel? Do they want to ditch the lore and environment they inherited from the Arena and Daggerfall devs and create their own world? I'd thought that rumuor meant just the possibility of a game set in Mysterious Akavir.

We'll see, I'll remain hopeful, but I'm not as optimistic as I was a few months ago. I should have taken the devs at their enigmatic sidestepping word and not just figured.

Bethsoft is aiming to please the 55% who would never play a religious faction instead of the 45% who would. They're aiming to please the new cash cow of console gamers and not go the way of Troika, who did a few good CRPGs, but couldn't manage to keep the bugs or the creditors at bay. If Zenimax had not bought Bethesda Softworks, then we would not have gotten Morrowind, let alone Oblivion.

Yet, seeing the changes from the perspective of a fan of TES for ten years and complex CRPG rolegaming for nearly 20 years, I feel like the character in the Godfather books who hears "It's nothing personal, it's just business." Something is dying in TES with the move to consoles and simplifying the culture and system to please mainstream gamers used to a visceral FPS fix.

Let's hope they revive the dying spirit of TES in expansions and let's hope that, even if they destroy the Nine Divines, they don't destroy the Aedra and the whole continent of Tamriel, that they don't morph into a company doing to TES what Ubisoft is doing to Might and Magic. As an aside, Ubisoft seems to be doing okay with HOMM, but M&M as a Source engined first person hack and slash with three character classes? Oy, enough already!



The poll is too biased.
Moreover, the guild being non joinable and being absent is a differnet stuff. Already, in MW you were told that you couldn't become a priest but just a secular member. The fact that we may not join doesn't neither say that we may not have quests to do for that group. We won't belong with the club but may interact with it.

I think the fighter, mage or thief guilds are more opened structures. They are federating professionnals of one group. A religious order is something else. Because the game doesn't emphazise on the cultual life, the spiritual retirement, the religious guilds are not really adequat for player characters.

The monastic and priest life of middle age was a life of devotion, not adventure. The DnD archetype of the priest with his mass is tied to othing concrete. The historic templars were not monks trained to war but warriors fanatized to the point of organising themself in a religious order. But again, the templars were not wandering, lonely adventurers. Their order was not a club they visited sometime to see if they could find something to do. Their whole life was turned toward serving the order.

So, I'm not disturbed not to be able to join the nine divines... as long as I can go make my weekly devotion to a temple of Stendarr. wink.gif
 

obediah

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Can we put together a nice 4-5 page thread that we just tack on to all of these messages. I assume we'll only get more as oblivion gets closer, and it's such a waste to have to revisit the whole history every thread.

At first I was thinking, we exhausted all of the talking points bethesda has given out months ago, so we could automate the reintroduction of those discussions for the fucktards that complain about us only caring about soil erosion.

But then I realized they are fucktards, so it won't matter. So we can just give them 4-5 pages of curses and random mutterings, with a goatse or tubgirl for flavor - you know, to give them a real sense of trolling accomplishment. Especially when they see their post got 180 responses in the first 74 seconds.
 
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Only point I was making with the soil erosion pic was that Oblivion bashers are just as much narrowminded "fucktards" as Oblivion fanboys.

Edit: TES boards are flooded with above mentioned "fucktards" but occaisionally something can be gleened from it. Still, I see why Kathode and MrSmileyFaceDude post here so much. It's a little more sporting.
 

Twinfalls

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The_Good_Doctor said:
Only point I was making with the soil erosion pic was that Oblivion bashers are just as much narrowminded "fucktards" as Oblivion fanboys.

No, no they are not. It's not so easy to be that glib over here, TGD.

Who are the 'Oblivion bashers?' Are you referring to regular posters at the Codex who continually put up well reasoned criticisms of the direction the TES games have headed under Todd Howard?

Or are they some other Chimera of your own concoction?
 

Micmu

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The_Good_Doctor said:
Only point I was making with the soil erosion pic was that Oblivion bashers are just as much narrowminded "fucktards" as Oblivion fanboys.
O_livion "bashers" (usually) know argumenting their reasons of criticising.
They're harder to satisfy. Game must be a true RP one.
O_livion fanboys (usually) write meaningless stuff over and over again: OMG OB is the r0x0r and repeat hype sentences: it is better that way, they didn't have enough time, they will expand that stuff, they know what they're doing, etc...etc.... and have a complete disregard of RP aspects of the game whatsoever (munchkins). They even don't know what RPG exactly is, because they played Morrowind (next to Halo, Doom, GTA...).
They're easily satisfied: add a creature labeled werewolf, add a lightsaber, add a cute horsie... "Fuck the skills, I wanna use all weapons anyway and will now have less skills to train to 100."
 

franc kaos

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Twinfalls said:
Does anyone suppose the recent invasion of TES board Tards has been an organised one?
Actually I discovered this board thru' the Beth forums, checked out a few posts and decided I preferred it here (tho I'm still looking forward to Oblivion). Finally picked an avatar, tho why none from Arena or Daggerfall? not complaining, just curious.
EDIT: Still post over there, but mainly to wind the Xboxers up...
 
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Twinfalls:

No I'm referring to those who bash a game that does not yet exist in the public realm. Making judgements on heresay and crumbs either for the almighty glory of what the game will be or the condemnable cesspool it is culminating to be is essentially masturbation. I personally am still making my decision but because I'm leaning more in favor of it being an enjoyable game am labeled a fanboy. So let me ask you this, do you think there is even an outside chance this game will be something you will enjoy? If you can't say yes to that then i'd say you are the before mentioned "Oblivion basher" if not then by all means continue to voice your thoughts and i'll gladly welcome them.
 

Spazmo

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Twinfalls said:
Does anyone suppose the recent invasion of TES board Tards has been an organised one?

We had the same problem with NWN fanboys in previous years. Most people would just storm in here, go "OMG WTF HOW CAN YOU HATE NWN IT'S THE BEST GAME EVER YOU ALL ARE FAGGOTS". Some, though, assumed that they could use reason and logic to convincingly demonstrate that NWN was indeed the best game ever and thus came here and started topics a lot like this one. Personally, I always preferred the first kind of poster, because the nuttier ones are at least entertaining.
 

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