Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
There is a new Witcher <a href=http://www.firingsquad.com/games/the_witcher_interview_part_1/>interview</a> at <a href=http://www.firingsquad.com>Firing Squad</a>. Apparently, RPG genre isn't good enough as it is for the creative powerhouse known as CDProject so they decided to redefine the fuck out of it and influence the genre for generations to come.
<blockquote>We believe the time has come to really think about what an RPG game should look like. Which elements should it consist of, and which of them are most vital. Lately, the technical progress has exceeded all the borders, we’re able to create photorealistic graphics, but still, the attitude towards RPGs does not change. Most of developers tend to copy the clichés and fear the changes.
That is why, we decided to change the attitude. We sort of … ‘factorized’ the genre, put it into pieces. Next, we scrutinized and thought over all the aspects and tried to pick out the most important RPG features. Finally, it was our task to put them together the best way we could think of, using the latest development techniques and available technology. We’re quite aware that not all RPG fans will accept our redefinition, but that’s mostly because they’ve gotten used to clichés and certain mechanisms.
And here are the results of our considerations. The crucial elements of the game should be: the storyline, combat system, freedom and non-linearity, character equipping and development. At the same time, all the aforementioned issues should be most intuitive and easy-to-use for the gamers.
...
Next there’s combat. Here we’ve introduced a unique system based on medieval fencing arts and techniques enhanced by magic. It comprises a total of over 200 animations interweaving into fluent combat sequences. What is more, it is a real-time-based system allowing the player to use numerous upgrades and power-ups and customizing the combat manner to one’s likes and needs.
...
To put it all together, we believe that the time has come for the RPGs to achieve and gain new quality. We wish they would be more realistic, plot-oriented and visually mature… Open, to put it short, so as to bring loads of sheer joy. We wish for the RPGs to concentrate on intriguing storyline and to offer as much freedom in making decisions as possible. We wish for them to present us with non-linearity and real-life realism and to avoid the childishness and over-simplicity. We’ve had enough of ‘good’ versus ‘evil’ struggles, enough of over-polishing the rough realties.
Of course, the very term of RPG Redefined might sound fancy or even bold. As for now, however, we’re sure our game is and will be RPG Redefined. Will our ideas influence the genre… depends on many factors. Yet, we’re certain we have a once-in-a-lifetime opportunity of directing the RPGs into an entirely new route… Even if by means of some our inventions only.
Some might ask, how will newbies, fledglings fulfill their promises? True… we might respond, but the freshness we represent allows us to look at the genre from an entirely unbiased perspective – and it helps, helps a lot. It’s like we’re completely new, so we don’t realize the impossibilities… and since we don’t, nothing is impossible ;-).</blockquote>
Wow!
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<blockquote>We believe the time has come to really think about what an RPG game should look like. Which elements should it consist of, and which of them are most vital. Lately, the technical progress has exceeded all the borders, we’re able to create photorealistic graphics, but still, the attitude towards RPGs does not change. Most of developers tend to copy the clichés and fear the changes.
That is why, we decided to change the attitude. We sort of … ‘factorized’ the genre, put it into pieces. Next, we scrutinized and thought over all the aspects and tried to pick out the most important RPG features. Finally, it was our task to put them together the best way we could think of, using the latest development techniques and available technology. We’re quite aware that not all RPG fans will accept our redefinition, but that’s mostly because they’ve gotten used to clichés and certain mechanisms.
And here are the results of our considerations. The crucial elements of the game should be: the storyline, combat system, freedom and non-linearity, character equipping and development. At the same time, all the aforementioned issues should be most intuitive and easy-to-use for the gamers.
...
Next there’s combat. Here we’ve introduced a unique system based on medieval fencing arts and techniques enhanced by magic. It comprises a total of over 200 animations interweaving into fluent combat sequences. What is more, it is a real-time-based system allowing the player to use numerous upgrades and power-ups and customizing the combat manner to one’s likes and needs.
...
To put it all together, we believe that the time has come for the RPGs to achieve and gain new quality. We wish they would be more realistic, plot-oriented and visually mature… Open, to put it short, so as to bring loads of sheer joy. We wish for the RPGs to concentrate on intriguing storyline and to offer as much freedom in making decisions as possible. We wish for them to present us with non-linearity and real-life realism and to avoid the childishness and over-simplicity. We’ve had enough of ‘good’ versus ‘evil’ struggles, enough of over-polishing the rough realties.
Of course, the very term of RPG Redefined might sound fancy or even bold. As for now, however, we’re sure our game is and will be RPG Redefined. Will our ideas influence the genre… depends on many factors. Yet, we’re certain we have a once-in-a-lifetime opportunity of directing the RPGs into an entirely new route… Even if by means of some our inventions only.
Some might ask, how will newbies, fledglings fulfill their promises? True… we might respond, but the freshness we represent allows us to look at the genre from an entirely unbiased perspective – and it helps, helps a lot. It’s like we’re completely new, so we don’t realize the impossibilities… and since we don’t, nothing is impossible ;-).</blockquote>
Wow!
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>