Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
This thread is dedicated to NPC portraits in DIALOGUE WINDOWS in RPGs:
1) Does having the portraits improve your gameplay experience?
2) What style of the portraits do you prefer? Please use games for reference, i.e. Daggerfall, BG, IWD, ToEE, etc
3) What's the best way to deal with generic NPCs? (no portrait, one generic portrait - i.e. all guards have the same portraits, small pool (3-4) of generic portraits to be picked randomly, or something else)
4) If only important NPCs have portraits (let's say 20-40 depending on the definition of important), would that affect your immersion? (i.e. the presence of a portrait indicates that you must wake up and pay attention)
5) What about using in-game avatars instead of portraits? Does it really suck, somewhat suck, or doesn't suck at all?
1) Does having the portraits improve your gameplay experience?
2) What style of the portraits do you prefer? Please use games for reference, i.e. Daggerfall, BG, IWD, ToEE, etc
3) What's the best way to deal with generic NPCs? (no portrait, one generic portrait - i.e. all guards have the same portraits, small pool (3-4) of generic portraits to be picked randomly, or something else)
4) If only important NPCs have portraits (let's say 20-40 depending on the definition of important), would that affect your immersion? (i.e. the presence of a portrait indicates that you must wake up and pay attention)
5) What about using in-game avatars instead of portraits? Does it really suck, somewhat suck, or doesn't suck at all?