DarkSign
Erudite
Since the other thread yielded interesting results, Ill ask another question:
What innovative ideas can you come up with for the end game of an MMO?
Usual MMO end games consist of either PvP (now that youve reached the highest level) and raid content. For sure we will have both of those but we're going to take it further.
Out in the wastes there are NPC villages that you can absorb either by helping them with resources, weapons and armor, as well as defending them from attacks or you can be the attacker and take over the village and take its resources and people to fight for you by force. These villages will actually help you fight other player guilds (triggered spawns and such) and npcs. Thats part of the middle game.
The end game comes in as this: once you have amassed a large enough army of wastelanders (be they corporate or outlander -the two factions in the game) you will need their help and numbers to take over the massively large NPC towns in important, server-changing events. (somewhat like the npc castle takeovers in Lin2 but think even bigger)
The idea behind this mechanism is that your guild can create its own history and have an impact on the future. For example, if you roleplay your guild as a group of mutants who through terror have enslaved the people of the wastes and are attempting, finally to take over one of the huge huge corporation cities. Or you are a benevolent band of cyborgs (another race) who have forged a rebellion against thetyrannical outlander government. There are a million ways to play it. Or at least thats the goal.
So... having heard one of my ideas...what MMO endgame are you guys willing to put forth?
What innovative ideas can you come up with for the end game of an MMO?
Usual MMO end games consist of either PvP (now that youve reached the highest level) and raid content. For sure we will have both of those but we're going to take it further.
Out in the wastes there are NPC villages that you can absorb either by helping them with resources, weapons and armor, as well as defending them from attacks or you can be the attacker and take over the village and take its resources and people to fight for you by force. These villages will actually help you fight other player guilds (triggered spawns and such) and npcs. Thats part of the middle game.
The end game comes in as this: once you have amassed a large enough army of wastelanders (be they corporate or outlander -the two factions in the game) you will need their help and numbers to take over the massively large NPC towns in important, server-changing events. (somewhat like the npc castle takeovers in Lin2 but think even bigger)
The idea behind this mechanism is that your guild can create its own history and have an impact on the future. For example, if you roleplay your guild as a group of mutants who through terror have enslaved the people of the wastes and are attempting, finally to take over one of the huge huge corporation cities. Or you are a benevolent band of cyborgs (another race) who have forged a rebellion against thetyrannical outlander government. There are a million ways to play it. Or at least thats the goal.
So... having heard one of my ideas...what MMO endgame are you guys willing to put forth?