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Review GameShark likes choices in HotU

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Tags: Neverwinter Nights: Hordes of the Underdark

<a href=http://www.gameshark.com>GameShark</a> posted this short <a href=http://www.gameshark.com/pcgaming/articles/448916p1.html>review</a> of <a href=http://nwn.bioware.com/underdark>Hordes of the Underdark</a> giving it <b>8.4</b>
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<blockquote>Hordes of the Underdark is all about choices. The 6 new prestige classes round out the 6 given in Shadows of Undrentide, giving all starting characters a class they can work towards if they want to. In addition you have much more choice in how your character appears. Dye kits let you recolor your armor, and the inclusion of real robes as well as the craft armor and craft weapon skills means the end of being forced to wear embarrassing clown suits just for their good stats. The most important choices you are given are the choices between good and evil. In the original campaign the evil choices were rarely satisfying, as you generally did the same things that the good characters were doing and all that was different was that you were a jerk about it. With multiple endings and some major plot affecting choices, you finally get the feeling that your actions have impact on the plot, as well as having consequences with your henchmen.</blockquote>
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I haven’t played Hordes yet, so I’m unable to debunk or confirm these claims, but if true it means that Bio is slowly drifting from adventure genre to rpgs. Better late then never.
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
BIO's games have never had choices. :roll: Why start now?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Yeah. No longer brainwashed by BIO; but by RPGCodex.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
GameShark reviewer said:
Hordes of the Underdark is all about choices. The 6 new prestige classes round out the 6 given in Shadows of Undrentide, giving all starting characters a class they can work towards if they want to. In addition you have much more choice in how your character appears. Dye kits let you recolor your armor, and the inclusion of real robes as well as the craft armor and craft weapon skills means the end of being forced to wear embarrassing clown suits just for their good stats.

I really was waiting for an RPG where i could choose my class and armor clothing. Finally someone filled this void in my life. Thank you Bioware.

The most important choices you are given are the choices between good and evil. In the original campaign the evil choices were rarely satisfying, as you generally did the same things that the good characters were doing and all that was different was that you were a jerk about it. With multiple endings and some major plot affecting choices, you finally get the feeling that your actions have impact on the plot, as well as having consequences with your henchmen.

Hopefully, they realize this is not a trend, but rather, the way CRPGs hould be.

Volourn said:
Yeah. No longer brainwashed by BIO; but by RPGCodex.

:shock:

*uses his amazing hipnotizing powers*

You will give us your firstborns and your women...
You will give us your firstborns and your women...
You will give us your firstborns and your women...
You will give us your firstborns and your women...
You will give us your firstborns and your women...
(and your money)
 

Realbumpbert

Liturgist
Joined
Jun 12, 2003
Messages
197
I'd have to say, good for them...
 

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