Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Character creation in Knights of the Old Republic is fairly straight forward for people familiar with other D&D games, since it uses a version of the d20 rules that D&D uses. Unlike D&D, there are only three classes from which you can pick. Pick carefully, because you'll be stuck with that character class until you can convert over to Jedi, because unlike D&D which allows you to freely multiclass, this game doesn't. So, basically, if you start a Soldier classed character, you can never, ever get Sneak Attack by picking a level of Scoundrel. This is fairly disappointing since multiclassing is one of the more interesting things to gain options in D&D. Later on, you'll discover the same thing holds true after you gain a Jedi class, you can never level up in the previous class with which you started, nor can you add a level of another Jedi class.
*some readers are starting to feel déjà vu, some are muttering what?s the fuck and going back to compare it with Saint?s review. * He-he, just messing with you guys, here it is:
Well, there is no point explaining what KOTOR is and who the mysterious Dgedais are, is there? There is no point in going over inventory, graphics, sound, and any other modern gimmicks. Suffice to say that inventory sucks, graphics are decent, and I have no idea about the sound since I played 80% in utter silence on account of slowdowns caused by the fucked up sound. Anyway, without further ado? or by the way, since it?s not really a review, there are going to be spoilers so don?t bitch if you still didn?t figure out that you are Revan. :twisted:
The Story
I?m surprised nobody mentioned that the story is a PST rip off. I mean we have a guy who was uber bad and powerful, then lost his identity, acquired a bunch of friends one of whom knew him before (HK-47), one owes him a life debt (Dakkon, big Z), and went to defeat his enemy at the Fortress of Regret, err, I mean the Star Forge. When HK-47 tells Revan that it knew him before but he is different now, it?s exactly like the scene with Morte, then there are a lot of things like ?I?ve been here before? What did I want?, etc. Some may argue that that's how every story about an amnesiac goes, but there are way too many similarities, imo. Doesn?t mean the game is bad, after all PST was a very good game, and if Bio is finally looking at what other people did instead of thinking that they are the kings of rpgs then it?s a good sign. Overall, the story is good, some moments and dialogues are very well done, it?s definitely a step in the right direction.
The Combat
I?d prefer to have more realistic lightsaber combat instead of whacking each other till the last hp, but.. The only other thing to regret is the lack of combat options, area effect attacks like ww would have been nice. The combat is very easy if you actually think before assigning feats and powers. I went through the Forge without using a single med kit or force healing, I used several medkits fighting Malak till I figured how to destroy the captured Jedi, I didn?t even have the famous uber crystals, so an option to increase difficulty for more powerful builds would have been nice.
The DS and the LS
I already stated my disappointment with the way Bio handled it, especially considering that some of the evil speeches are very convincing (the bad gang offers you to switch sides in a very solid way, they even convince Mission which was a nice touch), Jolee also mentions that there are cases when a Jedi thinks that he?s doing the right thing but he?s not. It would have been nice to see more of those instead of black-n-white choices. I want to feel the lure of the DS, I want to be tempted, not to make a deliberate choice to be an evil bastard. I hope MCA is paying attention, he?s the best guy for fucking with our minds. It?s been already mentioned, the Sith?s missions would have been nice especially that there are things you might be doing anyway like eliminating gangs and blowing up the underwater station, so you could have done it for the Sith.
The endings
I guess we all agree that doing the Troika?s thing and showing the outcomes of your actions are a must in a complex game. I?d like to know about Taris, for example, and the promising land. Did they survive the attack? What?s happening with the Sith?s across the galaxy? What happened with the NPCs or did they become my groupies? Would have been nice to know.
And in conclusion, it's a good game that shows much more rp promise that all the previous Bio's games combined. There is no reason why anybody shouldn't like it. Bio's fans would like anything with Bio's name on it, I betcha they even like Bio Yogurt , and since even old-skool die-hard rpg codex members like it, then I guess we are looking at the game of the year and more hype to come
*some readers are starting to feel déjà vu, some are muttering what?s the fuck and going back to compare it with Saint?s review. * He-he, just messing with you guys, here it is:
Well, there is no point explaining what KOTOR is and who the mysterious Dgedais are, is there? There is no point in going over inventory, graphics, sound, and any other modern gimmicks. Suffice to say that inventory sucks, graphics are decent, and I have no idea about the sound since I played 80% in utter silence on account of slowdowns caused by the fucked up sound. Anyway, without further ado? or by the way, since it?s not really a review, there are going to be spoilers so don?t bitch if you still didn?t figure out that you are Revan. :twisted:
The Story
I?m surprised nobody mentioned that the story is a PST rip off. I mean we have a guy who was uber bad and powerful, then lost his identity, acquired a bunch of friends one of whom knew him before (HK-47), one owes him a life debt (Dakkon, big Z), and went to defeat his enemy at the Fortress of Regret, err, I mean the Star Forge. When HK-47 tells Revan that it knew him before but he is different now, it?s exactly like the scene with Morte, then there are a lot of things like ?I?ve been here before? What did I want?, etc. Some may argue that that's how every story about an amnesiac goes, but there are way too many similarities, imo. Doesn?t mean the game is bad, after all PST was a very good game, and if Bio is finally looking at what other people did instead of thinking that they are the kings of rpgs then it?s a good sign. Overall, the story is good, some moments and dialogues are very well done, it?s definitely a step in the right direction.
The Combat
I?d prefer to have more realistic lightsaber combat instead of whacking each other till the last hp, but.. The only other thing to regret is the lack of combat options, area effect attacks like ww would have been nice. The combat is very easy if you actually think before assigning feats and powers. I went through the Forge without using a single med kit or force healing, I used several medkits fighting Malak till I figured how to destroy the captured Jedi, I didn?t even have the famous uber crystals, so an option to increase difficulty for more powerful builds would have been nice.
The DS and the LS
I already stated my disappointment with the way Bio handled it, especially considering that some of the evil speeches are very convincing (the bad gang offers you to switch sides in a very solid way, they even convince Mission which was a nice touch), Jolee also mentions that there are cases when a Jedi thinks that he?s doing the right thing but he?s not. It would have been nice to see more of those instead of black-n-white choices. I want to feel the lure of the DS, I want to be tempted, not to make a deliberate choice to be an evil bastard. I hope MCA is paying attention, he?s the best guy for fucking with our minds. It?s been already mentioned, the Sith?s missions would have been nice especially that there are things you might be doing anyway like eliminating gangs and blowing up the underwater station, so you could have done it for the Sith.
The endings
I guess we all agree that doing the Troika?s thing and showing the outcomes of your actions are a must in a complex game. I?d like to know about Taris, for example, and the promising land. Did they survive the attack? What?s happening with the Sith?s across the galaxy? What happened with the NPCs or did they become my groupies? Would have been nice to know.
And in conclusion, it's a good game that shows much more rp promise that all the previous Bio's games combined. There is no reason why anybody shouldn't like it. Bio's fans would like anything with Bio's name on it, I betcha they even like Bio Yogurt , and since even old-skool die-hard rpg codex members like it, then I guess we are looking at the game of the year and more hype to come