Gosling said:
Now, unless each skill-related reply leads to a completely unique dialogue branch and generates a different outcome for each option...
Each skill-based dialogue option leads to a unique dialogue branch/response.
How does AoD handle this? Will different dialogues always require a different speech-skill to open hidden threads.
Yes.
Also, will there be dialogue options dependant on non-dialogue-related skills or stats?
Yes. Some examples (I removed all the other options for clarity):
- Are you a craftsman, my friend?
- Yes
- I'm honored by your presence then. Perhaps you can help me. I found a rare piece of ore here, can you tell me what it is?
- [crafting] I'm not really sure.
- It's iron, my friend. You know, that ore you were so interested in buying... *A dagger appears out of nowhere* I find it odd that as soon as a shipment of ore goes missing, someone who looks like he doesn't belong here starts asking questions about it. Don't you?
...
The soldiers finally burst through the door. Judging by their expressions they are not looking for justice, they are looking for blood. A lot of blood. Maybe you should have taken the window.
[disguise] Assassins! I saw them! They fled through the window. They were going to kill me! Thank the fates you came to rescue me! *drop on your knees*
...
There is a stone statue of a demon reading a book. The demon is carved with great precision, and his pose reflects deep thoughts and tranquility. As you approach, the statue closes the book in one fluid motion and looks at you with amusement:
I do believe we have a visitor. Unfortunately, it appears that we are closed at the moment, and I've been instructed to dispose of all visitors. Therefore, we have a dilemma.
Dispose?
Kill. Destroy. Murder. Do you have any preferences in the matter? If there is some sort of death you would enjoy more, feel free to share that with me. Being an expert in killing, I'm sure I'm familiar with most methods and would be more than happy to accomodate your request.
An expert in killing?
Not very bright, are you? * the guardian draw two blades out of nowhere with an alarming speed*
* trying hard to ignore the blades* You mentioned a dilemma...
Very observant of you. Yes, a dilemma. You see, there is something you can do for me, and in return I'll let you go free. Even better, I'll allow you to explore this place and give you a great treasure that was given to me for safekeeping. How does that sound to you?
[streetwise] That bit about the treasure was way overdone, don't you think?
Hmm, not so stupid after all. Alright, here is a deal. Try to leave and I'll kill you, stay and argue with me and I'll kill you, do what I tell you and maybe you will live to see the daylight again. So, what's it going to be?
(if you want to see all the options, I believe you can find them in this thread (page 2 or 3)
http://www.rpgcodex.com/phpBB/viewtopic.php?t=17116
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[streetwise] An ambitious task that, for some reasons, is offered to an outsider. How many have tried and died before me, Linos?
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[trading] 50 imperials? It's an insult, but I'll overlook it if you give me 10% on everything I help you recover. Including the stolen ore shipment that's worth at least a few thousand imperials.
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[lore] You examine the symbols...
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[combat] Fuck off. Now.