Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Gaming and treadmills

Nog Robbin

Scholar
Joined
Jan 24, 2006
Messages
392
Location
UK
Found this through the BBC website. Some interesting opinions on gaming and the use of treadmills, mostly aimed at MMO's but with some relevance to single player games.

http://www.raphkoster.com/2007/04/23/th ... ent-121731

for (iLevel = 1; iLevel iMaxLevelAllowed; iLevel++)
{
currentMonsters.hitPoints = X * iLevel;
currentMonsters.attackStrength = Y * iLevel;
currentMonsters.graphics = GetMonsterGraphics(iLevel);

currentTreasures.value = Z * iLevel;
}

The above came from a Slashdot thread about LOTRO, and was pointed out to me by John Szeder, who followed up with the question, “Why haven’t more people looked at making games without treadmills?”

- Games of skill. The treadmill is usually defined as playing a game that requires minimal skill, doing a fairly repetitive task over and over again in order to receive arbitrary rewards and climb higher up a ladder. Effectively, the treadmill is designed to reward devotion; you cannot really fail at it if you just persist in whatever you are doing. Games of skill, such as a player-vs-player game of any sort, are usually not classified this way, because there’s real odds of failure.
- Gameless games, which are presented purely experientially; there’s no rewards, no ladders to climb, and so on.
 

merry andrew

Erudite
Joined
Jan 17, 2004
Messages
1,332
Location
Ellensburg
I've been playing Guild Wars a lot lately and it's fun to watch people treat it like the WoW variety.

I'm level 20 and all of my max armor is dyed black and I have The Awesome Sword of Flaming Uberness!

Too bad you suck.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
WoW is up to 8 million? Jesus.

What's there to say? Koster's analysis is correct. I guess it bodes well for the single player games I favor, since they don't have the challenge and humiliation of PvP games, which the mainstream will always find bitter. Skill in single player games is like untying knots - you just have to care enough to pay attention and pull at loose strings until the game falls apart. Even people that favor a game of skill dislike 99% of the other games of skill available to them, because they'd lose at them.

Undirected "games" are toy-like and depend on novelty rather than the kind of predictable craft you can budget into a game, and are therefore hard to blockbusterize.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
The Sims worked the balance between toy and game well, judging by the sales for it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom