Nog Robbin
Scholar
Found this through the BBC website. Some interesting opinions on gaming and the use of treadmills, mostly aimed at MMO's but with some relevance to single player games.
http://www.raphkoster.com/2007/04/23/th ... ent-121731
http://www.raphkoster.com/2007/04/23/th ... ent-121731
for (iLevel = 1; iLevel iMaxLevelAllowed; iLevel++)
{
currentMonsters.hitPoints = X * iLevel;
currentMonsters.attackStrength = Y * iLevel;
currentMonsters.graphics = GetMonsterGraphics(iLevel);
currentTreasures.value = Z * iLevel;
}
The above came from a Slashdot thread about LOTRO, and was pointed out to me by John Szeder, who followed up with the question, “Why haven’t more people looked at making games without treadmills?â€
- Games of skill. The treadmill is usually defined as playing a game that requires minimal skill, doing a fairly repetitive task over and over again in order to receive arbitrary rewards and climb higher up a ladder. Effectively, the treadmill is designed to reward devotion; you cannot really fail at it if you just persist in whatever you are doing. Games of skill, such as a player-vs-player game of any sort, are usually not classified this way, because there’s real odds of failure.
- Gameless games, which are presented purely experientially; there’s no rewards, no ladders to climb, and so on.