Callaxes
Arbiter
- Joined
- Apr 17, 2007
- Messages
- 1,676
Instead of trying to provide enough dialog for 500 NPCs, I think developers who realy want to push their abilities at making believable dialog for their CRPGs should focus mainly on the party members.
My idea is droping the PC and 3-8 NPCs in the middle of nowhere, say... your plane crashes somewhere in a remote mountain plateau, the nearest sign of civilization is 800 miles in any direction, you and the surviving passagers need to stick togheter and make out alive. So there are no towns or villages with static NPCs, just the people you need to save from starvation or the extreme high altitude cold.
Unlike in most games, the character customization doesn't focus on the PC, but on the party, you get to customize the personality of your followers, which will effect what they will say throughout the game. It could be something like the personality test in Jagged Alliance and along with that, you get to choose some personality traits which decide how each of them will react to certain situations (for example someone might have a passion for the macabre, meaning that if he sees a dead body of an animal, he will have a positive reaction in comparison to one who is fain hearted).
My idea is droping the PC and 3-8 NPCs in the middle of nowhere, say... your plane crashes somewhere in a remote mountain plateau, the nearest sign of civilization is 800 miles in any direction, you and the surviving passagers need to stick togheter and make out alive. So there are no towns or villages with static NPCs, just the people you need to save from starvation or the extreme high altitude cold.
Unlike in most games, the character customization doesn't focus on the PC, but on the party, you get to customize the personality of your followers, which will effect what they will say throughout the game. It could be something like the personality test in Jagged Alliance and along with that, you get to choose some personality traits which decide how each of them will react to certain situations (for example someone might have a passion for the macabre, meaning that if he sees a dead body of an animal, he will have a positive reaction in comparison to one who is fain hearted).