dagorkan
Arbiter
- Joined
- Jul 13, 2006
- Messages
- 5,164
OK, I thought this is something all you Bethesda haters could get into which is actually constructive. Please keep your venom/rabidity in check just for a while and post serious, predictions only. Not just 'combat will suck' but more specific things eg they'll get rid of aimed shots, all weapons will be the same, no knockdown etc.
Then maybe somebody can do a compilation, Newspost: "Official RPGCodex predictions". That way when the game comes out the Codex can say 'told you so!' Or not.
Some predictions to get the ball rolling: (copied from here - I agree with them - except they get increasingly rabid toward the end, bad examples but I'm too lazy to cut them out)
Some of my own:
1/ Facegen type thing in character generation which will only produce weirdo faces.
Reason: letting a computer program instead of artists generate faces is easier. Also aesthetic 'total customization' is now a central part of whole immersive roleplaying. If they didn't a lot of people would criticize them. FaceGen is a well-known brand.
2/ Weapon skills reorganized in a bad way. Eg Big guns, Small guns and Energy weapons merged.
Reason: less complexity, 'casual' gamers have complained of RPGs where they don't know how to spend their CPs.
3/ First person view everywhere (except world map maybe)
Reason: immersion again. There will probably be an alternative 3rd person Gothic-style view but the game will be designed for FP use. Also it will be necessary to aim guns properly since combat will be at least partly twitch-based.
4/ Realtime combat
Bethesda has never done a TB game that I know of. There is a widely held belief that that guns and TB don't mix. Also, TB slows down a game a lot which most gamers would have a problem with. All of Bethesda's games are designed to be 'jump in, jump out', and combat is kept short and 'actiony'.
5/ 'Continuous world' - you can travel everywhere in the same perspective (probably FP).
It's been a design principle for a decade. With MMOs being so popular and taking over the RPG market people expect that kind of thing. Also Bethesda's reputation is mostly based on the 'freeform', go anywhere/do anything ethos. Even if there's no reason to visit most of the thousands of square kilometers of desert they'll put them in for 'make your own story' types. Go out into the wasteland and fight hundreds of random encounters, add the actual content/plot-reasons in your head.
Then maybe somebody can do a compilation, Newspost: "Official RPGCodex predictions". That way when the game comes out the Codex can say 'told you so!' Or not.
Some predictions to get the ball rolling: (copied from here - I agree with them - except they get increasingly rabid toward the end, bad examples but I'm too lazy to cut them out)
- You'll be able to join every faction most likely, even if you belong to a completely opposed one or you shouldn't normally be able to join them. Basically mutants in the Brotherhood of Steel, and being able to join both the NCR and Brotherhood with the same character.
- Somehow you will invariably become the leader of a faction after being their errand boy for about a week or so.
- A scientist who joins a faction will probably be given the same missions as any other character and will be unable to progress unless they complete that mission. Because it makes so much sense to send a diplomat to clear out a radscorpion infestation...
- Quests will no longer have multiple, varied methods of completion, instead being only solvable by killing something (like in Oblivion). [multiple quest solutions out]
- Perception will be rendered useless because aiming will be dependant on the player's twitch skills. [they will cut the 'P' - and maybe others - out of SPECIAL]
- Many of the skills will probably be "consolidated."
- Radiation will be used to explain magic being used in the Fallout setting.
- There will no longer be any variance to killing your enemy. They will simply stop moving and drop to the ground.
- There will be the choice of mutant and ghoul at character creation [don't agree with this]
- Lockpicking will now take five times longer and when your done all you'll get is a pocket fluff. [will be a lockpicking 'game' (reflexes), illogical loot]
- Bethesda's lack of stepping on the toes of the ESRB will abolish Mentants, Psycho, Buffout, and all forms of booze...Nuka-Cola will still be allowed but instead of being addictive it'll make you belch, which fits Bethesda's humor.
- Vulgarity will be replaced with made up words.
- The blood aspect will be removed, so that critical aimed shot to the arm will be a groan followed by a collapse.
- After Bethesda's accomplishment of making the rocks in Fallout 3 more "real" they forget to add a actual story....in haste they write ten minutes of dialogue and hire an actor that somebody in their staff has a hard-on for.
- Children will no longer exist in Fallout 3 as NPC's are too busy staring at walls or having the same boring conservations with each other or walking in and out of shops for no apparent reason. [won't be children for 'moral' reasons]
- Bethesda will boast it's accomplishments in teaser vids, then when the game comes out none of it is to bee seen. [hype and content won't match]
- Bethesda's assumption that every video gamer has had the equivalent of a frontal lobotomy will now makes quests even easier! Yes indeed, now your Pip-Boy will have a handy-dandy compass that will point you straight to it....and if that wasn't enough the NPC's will have each and every detail down to the letter! [pipboy redesigned, stuff like fast travel, quest pointers etc]
- Lots of NPCs that have no reason to exist, and nothing interesting to say. In fact there will be so many of these characters that talking to anybody at all will be pointless as there will be a 99.9% chance this will be the case. Thus you play the whole game not talking to anyone, and miss out on the few quests there are.
- Massive loading times everytime you enter a house or even just another room in a house [due to grafixes]
- Any skill system that is dependent on use of the skill and not experience points from quests. The farce in Oblivion of disintegrating your armour just to repair/ letting yourself get beat up just so you can heal yourself/ fixing your controller to run into a wall overnight while you sleep all just to gain skills, rather than by actually playing the game.
- The game levels up with you (enemy difficulty, loot etc), which ends up in a farce where you try and avoid gaining experience as the extra difficulty just is not worth the extra skill points. Thus ultimately undermining the real motivation and ultimately fun of an RPG game.
- Every city will allow you to buy a car, but you'll be unable to attack while inside your vechicle, and there'll be a fast travel option anyway.
- Armoured cars will be cut from the game, then released a week after the game comes out, and will cost about $2. [there will be 'premium addons']
- Most of the skills will be cut from the game. Those that remain will either be irrelevant due to player skill (ie. aiming), or there'll be an item that makes the skill redundant (ie. an unbreakable lockpick).
- Successful use of your skills will now be determined by mindless minigames, especially during conversations. [won't be dialog trees, will be eg bribe/seduce option regardless of context]
- Player dialogue will consist of listening to an NPC crap on, then repeating a single word that the NPC said back to him, allowing the NPC to continue crapping on. Other dialogue options incluse "Rumours" and "Goodbye". [ie dumbed down]
- Players won't want to sell half of their weapons, because no merchant will carry enough money to be of any use.
- At higher levels, every bandit you meet will be wearing Advanced Power Armour Mk. II, yet still only demand 100 caps from you. [level scaling]
- At the end of the game, civilisation as you know it will collapse, every friendly NPC will die, and you won't get to fight the game's villain.
- Humans, mutants, ghouls and robots will all be playable races. Aside from the ocassional, randomised greeting to a member of your race and a few stat differences, all of the races play in exactly the same way. Nothing in the game is race-exclusive.
Some of my own:
1/ Facegen type thing in character generation which will only produce weirdo faces.
Reason: letting a computer program instead of artists generate faces is easier. Also aesthetic 'total customization' is now a central part of whole immersive roleplaying. If they didn't a lot of people would criticize them. FaceGen is a well-known brand.
2/ Weapon skills reorganized in a bad way. Eg Big guns, Small guns and Energy weapons merged.
Reason: less complexity, 'casual' gamers have complained of RPGs where they don't know how to spend their CPs.
3/ First person view everywhere (except world map maybe)
Reason: immersion again. There will probably be an alternative 3rd person Gothic-style view but the game will be designed for FP use. Also it will be necessary to aim guns properly since combat will be at least partly twitch-based.
4/ Realtime combat
Bethesda has never done a TB game that I know of. There is a widely held belief that that guns and TB don't mix. Also, TB slows down a game a lot which most gamers would have a problem with. All of Bethesda's games are designed to be 'jump in, jump out', and combat is kept short and 'actiony'.
5/ 'Continuous world' - you can travel everywhere in the same perspective (probably FP).
It's been a design principle for a decade. With MMOs being so popular and taking over the RPG market people expect that kind of thing. Also Bethesda's reputation is mostly based on the 'freeform', go anywhere/do anything ethos. Even if there's no reason to visit most of the thousands of square kilometers of desert they'll put them in for 'make your own story' types. Go out into the wasteland and fight hundreds of random encounters, add the actual content/plot-reasons in your head.