Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
I love those Mass Effect previews. They are like a competition of who will post the most retarded crap and get away with it. Anyway...
http://www.ugo.com/ugo/html/article/?id ... ectionId=2
"Mass Effect is game, not book. Talking is real. Listen, don't read!"
http://www.ugo.com/ugo/html/article/?id ... ectionId=2
I think that a common mistake here is using wordy text to complain about wordy text. I think that something different would be more effective. For example:Rather than force the player to sit through page after page of wordy text, the entire exchange is expertly voice acted with believable dialogue.
"Mass Effect is game, not book. Talking is real. Listen, don't read!"
I suppose the new dialogue system is completely unpredictable. Like the Oblivion mini-game. Should I open a conversation with a joke or should I impress him with the size of my dick (boast) first?What's amazing is that not only are the visuals some of the best we've ever seen in an RPG, but the entire experience feels more like an interactive movie rather than a series of predictable dialogue choices.
The captions are in. Hardcore role-players love reading shit according to another preview.Responses are merely summarized rather than printed out word for word (we're unsure if there are captions available for those hard of hearing...
... so you must actually hang onto every spoken word to get the full experience. Not only is this decidedly different from other RPGs in the past, but it's another sign that BioWare is putting the added power of Xbox 360 to good use to create a truly next-gen experience.
Anyone else feels that Commander Shepard is definitely overcompensating for something with those "massive displays" of destruction?To take the beast down, he issues commands to his partners, disables the enemy's shields, and then takes it down with one powerful shot in a massive display of destruction.
I refuse to believe it. There is no way that you can take full control over your party members in an RPG. What's next? Adjustable stats and swappable weapons? Yeah, right.What really sets Mass Effect apart from standard RPGs is the ability to issue direct orders to your allies, take full control over them for certain tasks, and coordinate your attacks in real time like a tactical squad-based shooter.