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Jagged Alliance 3 Announced - Akella Steps In

Jason

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<strong>[ Update ]</strong>

<p>Speculation about the <strong>Jagged Alliance 3</strong> super secret mystery developer is over. <a href="http://www.akella.com/en/news/" target="_blank" title="Akella">Akella</a> has <a href="http://www.akella.com/ru/newsarchive/2006/12/08/ja3/" target="_blank" title="announcement">announced</a> that they are working with <a href="http://www.strategyfirst.com/en/" target="_blank" title="SFI">Strategy First</a> and F3 Games on the high profile title.</p><blockquote><p>Company " Akella" at participation of company Strategy First and studio F3games declares development of project Jagged Alliance 3. As Richard Terren (Richard Therrien) - vice-president Strategy First on creative questions earlier declared - long-awaited new part Jagged Alliance will keep the general spirit and an atmosphere and remains is true to traditions of the previous games of the well-known series.

Jagged Alliance 3 is:

-The flexible structure of missions including five contradictory participants of the conflict, on the party 4 from them it is possible to take part in operations
-More than 20 nonlinear missions which are passing under various weather conditions, during various time of day
-Significant number of the generated stages, differing unique style of passage and complexity
- Fascinating story line
-Unlimited freedom of tactical decisions with an opportunity to diversify methods of application of various kinds of arms and equipments according to tasks in view
-The realistic system of damages of objects and characters with an opportunity precisely to get in any place on a body of the opponent
-Unique tactical opportunities for each character
-The classical role system allowing players to type group of 6 of mercenaries of various nationalities, including already good the familiar and grown fond characters from Jagged Alliance 1 and 2 (each character possesses the character, history, sympathies and a unique set of retorts)
-New, completely a three-dimensional game engine
Wait for details about the project in the near future. </p></blockquote><p>This shouldn't be too much of a shock since Akella is already involved with Strategy First and .dat on <a href="http://www.strategyfirst.com/en/games/Disciples3/" target="_blank" title="D3">Disciples 3</a>. </p><p><em>Thanks to Hamster for supplying the tip, translation, & leg warmers.</em></p>
 

Hamster

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Looks like F3 Games will be the team actualy developing JA3
, with Akella as publisher and supervisor.
Info page at DTF.ru says that 90% of F3 is comprised of people, who worked on shitty shooter Stalin Subway
and somewhat decent strategy game based on blitzkrieg engine The day after.
Not very impressive...
 
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I don't know about you guys, but The Stalin Subway has to be one of the greatest game titles, and possibly the greatest game ever:

The scarcity of ranges evidently, textures are executed in the tolerable permission, picture makes gaudy by new-fashioned DX9- effects, the enemies of the party and people after sudden death assume frank poses. The spirit of Stalin regime impregnated almost all trifles. The [obsharpannye] walls of scientific research enterprises are hung by the omnipresent agitational posters, people everywhere deal with the age-old Russian matter (T.e. by infinite repair), those recreated with the maniacal accuracy of the sights of Moscow that time make it necessary to respect the designers of levels.
 
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Hamster

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LCJr. said:
-More than 20 nonlinear missions

So does that mean no strategic map?
Well, one of the Gameworld Navigator(russian game magazine) forum moderators claims that he have visited F3 office recently and seen strategic map in the game, with colors showing areas controled by different factions.
 

Jason

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Richard Therrien confirmed at The Bear's Pit that there will indeed be a strategic layer.
The strategic layer is there, there is no factual tree for missions either.

'Missions' here would refer more to story telling elements, where you need controlled parameters to add certain specific twists and turns.

The world is quite open ended.
And that we can expect plenty of randomization.
And yes, the plan is to randomize much of the contents' location. This means that a character that is in one town in a game may be in another one doing something else in another for instance.

Large towns and cities will remain in their location but what is found within may vary much. One example would be the location of a secret base for one of the factions within an enemy controlled area. It could be in a basement of a building north of town in one game or it could be in a back store south of town in another one.

Another example: A weapon shop could be located in a different town and the shopkeeper could be somebody else.

There is more to it than that since some key storyline element related characters and objects could vary in their identity and location from game to game.

Even if the player has an idea of what would be required next, he still has to get the right info because things won't be where they used to be or carried by the same characters.

Randomization of sectors is not too much to expect either.

Much of the targets (objectives) will be generated by the strategic AI (the factions' headquarters) and how things are proceeding in the world.
 

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