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Has Relic Lost the Plot?

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Update ]</strong>

<p>According to THQ's job listings, <a href="http://www.relic.com/" target="_blank" title="Relic">Relic</a> is looking to hire senior designers for an <a href="http://careers.thq.com/thq/cc/CCJobResultsAction.ss?command=ViewJobDetails&job_REQUISITION_NUMBER=15223" target="_blank" title="RPG job">RPG project</a> and <a href="http://careers.thq.com/thq/cc/CCJobResultsAction.ss?command=ViewJobDetails&job_REQUISITION_NUMBER=15222" target="_blank" title="MMO job">MMO project</a>. Apparently, dominating the RTS field isn't enough for the Canadian company. What's next? Ensemble doing a Halo game? Oh wait...never mind.</p><p>edit: At least one of the titles might be a Dawn of War game as they're looking for people to "Work in the Dawn of War franchise!" Check these ads for <a href="http://www.pleaseapply.to/cgi-bin/template.cgi?&unit=rr_cur_en&tfile=template-custom/js-search_jobs-view_job.tpl&filename=0420898fef480a53432f8520cecc6306187153a3e80374a339a5d9a3f83b7cc453b0dcadc9b499062f2aefb6ecca77f33df476678d74ddb7d8058b7a&affil=company_client&agency_code_u=0c268186e79b5899b75a&header=frameless/relic/header.tpl&footer=frameless/relic/footer.tpl" target="_blank">Senior Network Programmer</a>, <a href="http://www.pleaseapply.to/cgi-bin/template.cgi?&unit=rr_cur_en&tfile=template-custom/js-search_jobs-view_job.tpl&filename=0420898fef480a53432f8520cecc6306187153a3e80374a339a5d9a3f83b7cc453b0dcadc9b499062f2aefb6e1ca67f33df476678d75dca4d8058b7a&affil=company_client&agency_code_u=0c268186e79b5899b75a&header=frameless/relic/header.tpl&footer=frameless/relic/footer.tpl" target="_blank">Senior Graphics Programmer</a>, and <a href="http://www.pleaseapply.to/cgi-bin/template.cgi?&unit=rr_cur_en&tfile=template-custom/js-search_jobs-view_job.tpl&filename=0420898fef480a53432f8520cecc6306187153a3e80374a339a5d9a3f83b7cc453b0dcadc9b499062f2aefb6e2c767f33df476678d6bceabd8058b7a&affil=company_client&agency_code_u=0c268186e79b5899b75a&header=frameless/relic/header.tpl&footer=frameless/relic/footer.tpl" target="_blank">Senior Animation & Physics Programmer</a>.</p><p>Spotted @ <a href="http://www.firingsquad.com/">FiringSquad</a></p>
 

Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
Hmm, the ending of Dark Crusade clearly showed that there would be a next Dawn of War game in 2007. But if that's another expansion, DoW2 on the CoH engine or a non-rts wasn't clear. A Warhammer 40.000 rpg would be cool though and in one of the developer interviews I saw, the DC lead designer clearly said it's the kind of game he always wanted to make.
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
I still can't picture how a WH 40K RPG could possibly be anything more than hack and shoot.
 

Grafo

Augur
Joined
Sep 1, 2006
Messages
172
I still can't picture how a WH 40K RPG could possibly be anything more than hack and shoot.

Well considering that's what passes off as an RPG these days they don't have much to worry about.
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
the 40k RPG is a possibility, especially since GW will release in early 2k7 the 40K pen and paper RPG. Would be a neat tie-in, and means the rules system has been worked on already.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Cthulhu said:
What's the point of a PnP RPG? You control one unit, when it dies you control another? Or you control a commander?
Why do you think it has to be like that? There's tons of backstory and fluff on the WH40k universe, it would be absolutely no problem to create a setting for an RPG. Use your imagination a little. You sound that old poster who was saying WW1 games can't be fun because it would just be about sitting in a trench and that's the only possible type of WW1 game there can be.
 

Cthulhugoat

Arbiter
Joined
Nov 25, 2006
Messages
1,214
Location
Land of big butts
kingcomrade said:
Why do you think it has to be like that? There's tons of backstory and fluff on the WH40k universe, it would be absolutely no problem to create a setting for an RPG. Use your imagination a little. You sound that old poster who was saying WW1 games can't be fun because it would just be about sitting in a trench and that's the only possible type of WW1 game there can be.

Because units always die. You're yet another Space Marine, oh, boy, here comes the Chaos Dreadnought. You're dead. Unless there's something else in W40K other than killing each other. Or if they use a kind of modified rule, making your unit a special one?

Perhaps you control a hero unit? So that you won't die in the first five minutes? I'm not questioning the setting, I'm questioning the gameplay.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Cthulhu said:
kingcomrade said:
Why do you think it has to be like that? There's tons of backstory and fluff on the WH40k universe, it would be absolutely no problem to create a setting for an RPG. Use your imagination a little. You sound that old poster who was saying WW1 games can't be fun because it would just be about sitting in a trench and that's the only possible type of WW1 game there can be.

Because units always die. You're yet another Space Marine, oh, boy, here comes the Chaos Dreadnought. You're dead. Unless there's something else in W40K other than killing each other. Or if they use a kind of modified rule, making your unit a special one?

Perhaps you control a hero unit? So that you won't die in the first five minutes? I'm not questioning the setting, I'm questioning the gameplay.

Again, what the heck are you talking about? "Control a hero unit?" This isn't a Dawn of War mod.
 

Cthulhugoat

Arbiter
Joined
Nov 25, 2006
Messages
1,214
Location
Land of big butts
kingcomrade said:
Again, what the heck are you talking about? "Control a hero unit?" This isn't a Dawn of War mod.

Whatever you call it. Excuse me if I never played the tabletop game. I'm trying to refer to the player character you would control in a PnP game. A HQ unit, a notable character, anything that isn't cannon fodder...

Ah, forget it, I'm being too confusing. Anyway, what's your gameplay idea?
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
You should buy and read a book called Eisenhorn from the Black Library, all your confusion would be dispelled. Basically, the main character is an inquisitor, he has a "party" of friends, and he goes all across the empire solving crimes, uncovering and destroying chaos cults, cleansing xenos infestations, etc. It's a matter of scale, basically. In the RPG a Space Marine is an absolute monster, and a Chaos Dreadnought would be a "boss" to be faced after a year-long campaign, extremely hard and possibly fatal for the entire party. A Space Marine Tactical Squad would absolutely murder everyone. etc, etc. It has nothing to do with the tabletop.
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
Wait so there is a WH40K PnP RPG? Seems like the roleplaying would be kind of boring. Like a party of Paladins.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Why a party of Paladins? Are you saying that Space Marines are the only thing in the 40k universe?

I don't get why you people are so befuddled. Is it lack of imagination or stupidity or what?
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
Well I guess it's just like how angsty teens are the only characters in anime, It's completely untrue, but it's so much more fun to pretend it's true and then act all superior and smartassy.
 

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