Spazmo
Erudite
In this "golden age" of CRPGs, lots and lots of developers are coming out with lots and lots of games an making lots and lots of promises about how cool their games are going to be. However, most of these games end up being terrible and those lofty promises turn out to be lies. There are a rare few games that live up to expectations and are as good as promised, but there are so rare that they become almost miraculous. And besides, when a game lives up to its ambitions and hype, it's mostly because there wasn't too much ambition and hype to begin with.
Anyways, we've all bought a game we thought would be just terrific, only to find out that it's only so-so, or maybe even plain terrible.
My own example of this is Morrowind. The numerous glowing reviews of the game encouraged me to buy it, expecting a deep world with lots of interaction that would really fascinate me. What I got was somewhat less than that. The graphics are nice, yes, as is the sound, and I could surely just go for long walks through the gameworld, but that's not what I paid for. The first bad sign was the dialog, or lack thereof. The way 95% of NPCs said the exact same things on the exact same topics really detracted from the idea that these are actual people. Whole cities seemed to be filled with walking bulletin boards. And your character's dialog didn't help either. In Morrowind, you don't choose what you say, but rather choose one or two word topics that your character asks NPCs about. This gave me the impression that my character isn't really there and doesn't really matter at all. It all felt so passive. This, combined with a few other factors like a lack of focus and the fact that it's far too easy to get lost caused me to rapidly lose interest in Morrowind. I enjoy it while it lasts, but eventually I just get bored and give up.
And now I invite you to share your own disappointments. And please, avoid mention of Neverwinter Nights, since we all know what's wrong with that game already.
Anyways, we've all bought a game we thought would be just terrific, only to find out that it's only so-so, or maybe even plain terrible.
My own example of this is Morrowind. The numerous glowing reviews of the game encouraged me to buy it, expecting a deep world with lots of interaction that would really fascinate me. What I got was somewhat less than that. The graphics are nice, yes, as is the sound, and I could surely just go for long walks through the gameworld, but that's not what I paid for. The first bad sign was the dialog, or lack thereof. The way 95% of NPCs said the exact same things on the exact same topics really detracted from the idea that these are actual people. Whole cities seemed to be filled with walking bulletin boards. And your character's dialog didn't help either. In Morrowind, you don't choose what you say, but rather choose one or two word topics that your character asks NPCs about. This gave me the impression that my character isn't really there and doesn't really matter at all. It all felt so passive. This, combined with a few other factors like a lack of focus and the fact that it's far too easy to get lost caused me to rapidly lose interest in Morrowind. I enjoy it while it lasts, but eventually I just get bored and give up.
And now I invite you to share your own disappointments. And please, avoid mention of Neverwinter Nights, since we all know what's wrong with that game already.