Jung
Liturgist
I would like to see Gothic on that list. I thought it was better than PST.
Dgaider said:[As for me posting here, I'm doing so because I enjoy intelligent conversations about topics that needn't revolve around NWN exclusively. If my presence is disruptive, however, than I'll certainly leave if St. Proverbius wishes me to go.
Sheriff05 said:That's why were all here, just take or give your lumps like anyone else
I don't think *disruptive* is anything people around here worry about.
Dgaider said:Oh, is that how that works?
Fair enough. I prefer constructive criticism, myself, but you're free to like or dislike whatever you wish (generous of me, I know). The bile I see here sometimes is a bit tiresome, but I guess I can see how some might have been very disappointed with the direction NWN took. So be it. If I worried about everything I've worked on appealing to everyone I'd have gone crazy a long time ago.
We like to have you here, even if we disagree on certain things. There are plenty of other topics to discuss. If a person enjoys this site he's always welcome here.Dgaider said:As for me posting here, I'm doing so because I enjoy intelligent conversations about topics that needn't revolve around NWN exclusively.
Abuse?? hardly, at this point it's the common conceptionDemonKing said:It's no surprise more developers don't hang out here when the best criticism some people can come up with is "NWN OC is shit".
That's abuse.
Now if people told Mr Gaider why the "NWN OC is shit", then that would be constructive criticism. It would be even more consturctive if you found a slightly wittier and more eloquent way of saying "shit", since no one likes very much arguing their point if the first thing someone brings to the argument is "<insert name of CRPG you helped develop here> is shit", since it gives the impression that the guy making such a statement is not interested in a constructive discussion, only in abusing something.
Spazmo said:Besides, if he learns something, all the better.
Dgaider said:Greyhawk said:And NWN, well, NWN's such a trash that even a lot of Bioware fans admit the game was a huge disappointment and that it relied too much on stuff done by the community modders rather than Bioware themselves who simply hyped the hell out of the game and threw in a trashy OC and provided the mod tools and DM client for that.
Uh-huh.
Rather enamoured with that refined palette of yours, eh? :wink:
LlamaGod said:Hey fatty, arnt you suppost to be out bastardizing rulesets, eh?
Dgaider said:But if the topic is old hat, then why the vehemence? Why spew bile (I like that image, sue me) every time the game is even referenced?
Dgaider said:but I also doubt that you'll convince me or anyone else that there isn't room for all those people who appreciate different styles of gameplay nor that doing so makes them all uneducated dolts (which is what is being implied if not said outright).
Spazmo said:I was kinda kidding about learning stuff, but... just play Geneforge.
Dgaider said:[
As for Sheriff: if spewing bile makes you and your friends feel better and less bitter about our villanous betrayals, then you go right ahead. I'll be over here twirling my moustache.
Role-Player said:Planescape: Torment is the best RPG released on the PC, along with Knights of the Old Republic. However, it came three years before Knights and it's a testament to Torment's design that after those three very long years, it's still good enough to stand toe-to-toe with BioWare's latest. Unfortunately, Torment is also one of the most obscure and unpopular games, the one nobody picked up. "It's like Baldur's Gate, but a weird setting", "You can't design your party", and "That perspective makes it look too much like Diablo" are all common complaints.
I never heard anyone complained about Torment's perspective in the sense of it looking too much like Diablo, though i did get noticed many complaints about the locked 640x480 resolution, and its huge sprites.
Dgaider said:I have. I think it's great and we could learn a few things from it. There are a few lessons to be learned from all good games, and NWN is no exception. I never said NWN was perfect and I don't claim so now.
And I'm not going to get into trying to defend the specifics of NWN or KotOR... as I said, that's not why I'm here, and I suspect I wouldn't be convincing anyone of anything anyhow (not that I could speak at length about the Force powers implementation anyway... I'm just a writer and level designer).
As for me posting here, I'm doing so because I enjoy intelligent conversations about topics that needn't revolve around NWN exclusively. If my presence is disruptive, however, than I'll certainly leave if St. Proverbius wishes me to go.
Scott Warner said:We did sell-through around 400k worldwide on Torment. There seems to be an ongoing legacy that the game did very poorly at retail, which isn't true. It actually sold more copies than the Fallouts did.
Those aren't Final Fantasy numbers, but it certainly was profitable for the company.
Gobs of monsters whether in a party based RPG or a single character RPG are a bad idea. Especially when there is no reason for them to be there, ala the Slaads and other monsters populating the Charwood castle quest.Saint said:NWN's campaign was designed as though it was a party based CRPG. You can't have the same design for both because of the nature of them both. Throwing gobs of monsters all over the place as well as traps everywhere works fine for party based games, but for single character, it's annoying
Saint said:The big problems with KotOR, IMHO, were that many of the evil actions didn't have a consequence, , especially the big evils...
Spazmo said:I'm all too happy to see Dave Gaider here. It kinda zings people who say our constant whining alienates developers..