Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Michael McCarthy's 'Dropship'

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Tags: Dropship; Laidback Gaming; Michael Sean McCarthy

<a href="http://rpgcodex.com/content.php?id=130">Remember that game we dubiously dubbed Project T-BAR 3/4</a>? Well it has a name now. It's called "Dropship" and Michael sent along some screenshots of their work-in-progress with a promise that more is to come.
<br>
<br>
<table border="0" align="center" cellpadding="5"><tr><td align="center" colspan="2"><a href="http://rpgcodex.com/screenshot.php?file=dropship/Dropship_Screen_12-20-06.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/Dropship_Screen_12-20-06tb.jpg" border="0"><br />In-game Screenshot</a></td></tr><tr><td align="center"><a href="http://rpgcodex.com/screenshot.php?file=dropship/test%2040437%201.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/test%2040437%201tb.jpg" border="0"><br />Cutscene</a></td><td align="center"><a href="http://rpgcodex.com/screenshot.php?file=dropship/Dropship%20tear%20apart_2.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/Dropship%20tear%20apart_2tb.jpg" border="0"><br />Dropship prototype</a></td></tr></table>
<br>
... and if any of that intrigues you, you can sit and wait for the "coming soon" website: <a href="http://www.laidback-gaming.com/">http://www.laidback-gaming.com/</a>.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm?
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
Dropship, huh? Reminds me of Starcraft and SlayerS_Boxer (korean progamer legend) he named his strategy book "Dropship".

That's a good name because if the game turns out crappy we can always call it "Dropshit" or something.


Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm?
Where did you hear that?
 

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
Ah, Deepshit, now that's a promising title. Wonder what M.M's plans are for Laidback-gaming, to prevent a deja vu de Troika. More mainstream (which doesn't seem likely with the "coming soon"-text in mind)? Lesser budgets? Better decisions?

And what constitutes as a turn-based action/rpg? XCom?
 

don_tomaso

Liturgist
Joined
Jan 9, 2006
Messages
290
Yay.. Thought this was gonna be vapourware for sure.. Good to know they got their shit together
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Those platforms remind me of Syndicate.

Is it a tactical game where I can send a squad of pimped-out cyber soldiers into battle? I am all for that.
How about flamethrowers? Does anyone know if there'll be flamethrowers? I like flamethrowers.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
denizsi said:
Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm?

Junction Point Studios.
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
That guy in the first pic makes me think of Darleks for some reason. Either that or a deep sea diving suit.
 

Jim Kata

Arbiter
Joined
Jul 24, 2006
Messages
2,602
Location
Nonsexual dungeon
Claw said:
Those platforms remind me of Syndicate.

Is it a tactical game where I can send a squad of pimped-out cyber soldiers into battle? I am all for that.
How about flamethrowers? Does anyone know if there'll be flamethrowers? I like flamethrowers.

That syndicate music started up the second I saw that.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Screenshots look fine (really good for basically an indy). I'm more psyched to hear that the project is still active. I liked what I was hearing from the original Codex preview. I just hope Mike gives the soldiers some personality like in Jagged Alliance.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
It still makes me wonder how will the game fare in terms of roleplaying value... It's still unclear how will the PC communicate with his superiors or other people OUTISDE the aforementioned interface (that is, through his team). And how serious are the repercussions of his actions, and how extensive are the choices affecting larger issues than just the availablility of reinforcements and the like.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
What would it matter? Its a TBS, not a rpg. Did any of what you ask apply in terror from the deep? This isn't JA, from the interview he isn't trying to add personality to the soldiers. You direct, they obey, like in the ufo/x-coms.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
I'd be happy with a quality X-Com clone, even if UFO: E turns out well.

That said, I'd rather have a JA2 clone (I'm affraid I don't have much hope for JA3).
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
Uh...
5. What can you tell us about your planned action-RPG, such as what kind of setting will it take place in?

...

On the RPG end, all communication with people you encounter comes from you. Any member of your team can fire up the communicator and you can speak through it to NPC's in the field. What you say, who you kill or who you let live, how you handle the mission, etc., all play into what missions you receive, what kind of help you have during your missions, available equipment, and a number of other factors that will reveal themselves as the game progresses.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Roqua said:
What would it matter? Its a TBS, not a rpg. Did any of what you ask apply in terror from the deep? This isn't JA, from the interview he isn't trying to add personality to the soldiers. You direct, they obey, like in the ufo/x-coms.

The impression I got was it was more of a RPG with a tactical combat system. I could be wrong since Mike hasn't really gotten too much into detail about the game yet. Do I need soldiers with fantastic personalities? No, not really. It's a nice little extra perk thrown in though. I liked Fallout enough and it didn't exactly have interesting party members.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
Its a TBS, not a rpg.
Read the interview first. It's not a clean TBS like, just like Hammer & Sickle isn't (in fact, I consider H&S a true CRPG).

I liked Fallout enough and it didn't exactly have interesting party members.
Well, FO1 sure didn't have a lot of interesting party memebers, but FO2 did have those. In fact, tehy were some of the best I've ever seen. That's perhaps one of the few advantages of FO2 over FO1.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom