Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Many RPGs allow the player to participate in fun activities, like sex or playing cards, but performing those abilities is meaningless, since fun doesn't affect anything.
Here's a possible way to implement it: fun would affect XP gain. During character creation, the player would have a certain amount of points to distribute among several activities, such as socializing, card playing, fighting, reading, having sex, etc. The amount of points in each activity would determine how much fun the character gets from that activity. He could also leave a part, or all of the points undistributed.
The amount of undistributed points determine how much XP the character gets without having fun. The more fun a character has, the more XP he gains. Although this is kind of Sims-ish, it could probably be implemented nicely in an RPG.
Here's a possible way to implement it: fun would affect XP gain. During character creation, the player would have a certain amount of points to distribute among several activities, such as socializing, card playing, fighting, reading, having sex, etc. The amount of points in each activity would determine how much fun the character gets from that activity. He could also leave a part, or all of the points undistributed.
The amount of undistributed points determine how much XP the character gets without having fun. The more fun a character has, the more XP he gains. Although this is kind of Sims-ish, it could probably be implemented nicely in an RPG.