Atrokkus
Erudite
While NWN's main story/campaign was so utterly, irrevertable fucked up, the godly Aurora toolset filled the gap, and actually made NWN one of the best RPGs ever [casts Shield against Flame]. Not by itself, but by the wide variety of modules that are out there, made by gamers for gamers, and last but not least, with no money-persue whatsoever (which is both a blessing and a curse, guess it's obvious).
So, the topic is about your favorite modules.
Mine are:
Shadowlords -> Dreamcatcher -> Demon series. A very rich module series, both RP and combat-wise. Very thoroughly done. It's more storydriven tho, freedom is limited, and the modules' structure is campaign-like.
Elegia Eternum - a strictly story-driven linear RPG, but the story is very innovative and quite deep at times. Very atypical.
Tortured Hearts (author: SubBassman) - this is THE BEST RP-module I've ever seen! It's totally non-linear, contains a rich story, myriads of dialogs, and so many other cool RP features that it's just fucking awesome. Most of your skills affect the gameplay, your every dialog option can affect not only the npc reaction, but the whole outcome of the game.
The general plot is that an adventurer ends up in a city totally unknown to him, right in the heart of internal conflicts, feuds and a new threat from the drow. And you are thrown into that whirlwind, totally unaware of whom to turn to, whom to trust, and whom to stab. You're on your own, and it's such a cool, realistic feeling. Few full-fledged RPGs achieve such effect, and this single module rightfully stands very close to such RPG-titans as Baldur's Gate, Torment and Fallout. Minimum playlength - ~60-100 hours
And it took the author over 2 years to polish this masterpiece. I guess Obsidian and Bioware should hire that chap immediately.
This module totally rocks, all you RPGamers out there just HAVE to play it.
(required both expansions)
Honor Among Thieves - haven't played yet, but expect it to be superb.
that's all for now...[/url]
So, the topic is about your favorite modules.
Mine are:
Shadowlords -> Dreamcatcher -> Demon series. A very rich module series, both RP and combat-wise. Very thoroughly done. It's more storydriven tho, freedom is limited, and the modules' structure is campaign-like.
Elegia Eternum - a strictly story-driven linear RPG, but the story is very innovative and quite deep at times. Very atypical.
Tortured Hearts (author: SubBassman) - this is THE BEST RP-module I've ever seen! It's totally non-linear, contains a rich story, myriads of dialogs, and so many other cool RP features that it's just fucking awesome. Most of your skills affect the gameplay, your every dialog option can affect not only the npc reaction, but the whole outcome of the game.
The general plot is that an adventurer ends up in a city totally unknown to him, right in the heart of internal conflicts, feuds and a new threat from the drow. And you are thrown into that whirlwind, totally unaware of whom to turn to, whom to trust, and whom to stab. You're on your own, and it's such a cool, realistic feeling. Few full-fledged RPGs achieve such effect, and this single module rightfully stands very close to such RPG-titans as Baldur's Gate, Torment and Fallout. Minimum playlength - ~60-100 hours
And it took the author over 2 years to polish this masterpiece. I guess Obsidian and Bioware should hire that chap immediately.
This module totally rocks, all you RPGamers out there just HAVE to play it.
(required both expansions)
Honor Among Thieves - haven't played yet, but expect it to be superb.
that's all for now...[/url]