Jashin: Can I bluff and use my poker face? Bluff and get the best of a higher level character for instance?
Emil: Possibly. All of that dialogue is unique, so it depends on the quest, the NPCs you're dealing with, etc. But you'll always have a few dialogue options.
Jashin: Wow, the next Deus Ex, perhaps?
bapenguin: As long as it's not Deus Ex II.
Jashin: I can't imagine what you're suggesting.
Emil: hehe
Hah! He doesn't know Mount&Blade of course!Emil: Yeah...other fantasy/medieval games have obviously offered horse-based combat...the Joan of Arc game, some MMOs, but none of them have offered the kind of intense, mano y mano first-person combat like we're doing.
All of our dialog is voiced, and I wouldn't be surprised to find that we've got more dialog than any other game ever
It does self-shadowing, as well. The whole nine yards and then some.
Well, they've got the right guy for those sorts of quests.Jashin: Emil you are a Thief guy, which game did you work on?
Emil: Yep, I am. I did some level and voice acting work on Thief Gold, and was senior designer on Thief 2 and Thief: Deadly Shadows
...
Emil: Well, I'm the designer tasked with the Arena and Dark Brotherhood quest lines.
...
The Dark Brotherhood is our assassin's guild...that's our primary "evil" quest line, where you're a murdering psycho, and you like it. I've also been pretty heavily involved in the stealth gameplay as a whole.
bapenguin: Any plans for dual processor support then? Considering the upcoming dual core processors from Intel and AMD this year, which could be very beneficial.
Jashin: As you can see, bap’s all about tech.
kathode: Oblivion will definitely benefit from a multi-processor setup.
I like HDR and your newly implemented shadows as much as the next graphics enthusiast, but was there ever any question that HDR would be implemented?kathode said:The shadow and HDR and some of the tech stuff is new info, but you guys hate tech, so....
MrSmileyFaceDude said:I'll tell you what kind of machine I'm currently developing on, but not how it runs (hey, it's not done yet, so any performance hints I can give you have no bearing on the final game anyway, and besides, I run the game in the debugger most of the time). I'm using a 3GHz Pentium 4 with 1GB RAM and a Radeon 9800XT with 256MB. All fairly middle of the road stuff nowadays.
How many CRPG-players have YOU talked to?MrSmileyFaceDude said:I'm using a 3GHz Pentium 4 with 1GB RAM and a Radeon 9800XT with 256MB. All fairly middle of the road stuff nowadays.
Shagnak said:How many CRPG-players have YOU talked to?MrSmileyFaceDude said:I'm using a 3GHz Pentium 4 with 1GB RAM and a Radeon 9800XT with 256MB. All fairly middle of the road stuff nowadays.
Naww...I suspect most of us are bloody cheapskatesMrSmileyFaceDude said:Hey, I thought CRPGers were hardcore gamers who spared no expense :D
No worries. I suspect I was reading more into it than I should, anyways.No, I just meant in the general scheme of things, not specifically the CRPG market. Sorry I wasn't more precise.
Hmmmm...dunno...how many cogs in your graphics board?Visbhume said:Will my difference engine be able to run the game? Or will I have to upgrade to an analytical engine?
Shagnak said:Hmmmm...dunno...how many cogs in your graphics board?