CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,548
Your problems are over my friendIt breaks immersion because with the amount of thieves that exist in the game world shopkeepers across the entire continent would go out of business within days. No, guards in the streets don't prevent this because they can't detect theft occurring in an adjacent cell.For example if your shopkeeper NPC leaves his shop and doesn't leave a guard there 24/7 or some sort of magical anti-thief protection etc, then shopkeepers in Morrowind basically give their stuff away for free to any thief who can pick a lock.
Which is retarded and breaks immersion.
I don't think this breaks immersion or is even unrealistic - most shops even today in rural areas do not have any anti-thief protection (let alone in a supposedly medieval fantasy landscape) beyond locks. In Morrowind there are guards patrolling the streets (though they just walk around randomly, in Oblivion which introduces much better pathing, guards do a better job giving the impression they patrol the cities). You can expect guards in large shops, but smaller shops (the majority you'd see in TES games) wouldn't have those.
https://www.nexusmods.com/morrowind/mods/45904